LEADER 04329nam 22007215 450 001 9910591040803321 005 20240222104253.0 010 $a981-19-2806-1 024 7 $a10.1007/978-981-19-2806-2 035 $a(MiAaPQ)EBC7080268 035 $a(Au-PeEL)EBL7080268 035 $a(CKB)24778999500041 035 $a(DE-He213)978-981-19-2806-2 035 $a(EXLCZ)9924778999500041 100 $a20220903d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign Praxiology and Phenomenology$b[electronic resource] $eUnderstanding Ways of Knowing through Inventive Practices /$fedited by Lynde Tan, Beaumie Kim 205 $a1st ed. 2022. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2022. 215 $a1 online resource (237 pages) 311 08$aPrint version: Tan, Lynde Design Praxiology and Phenomenology Singapore : Springer,c2022 9789811928055 320 $aIncludes bibliographical references and index. 327 $aChapter 1. Design thinking the future? -- Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking -- Chapter 3. The development of social design education: toward social field and new media application -- Chapter 4. Learning as subversive design practice: Graffiti artists? learning of social structure and invention of creative expressions -- Chapter 5. Designing a future through imaginative responses to artists -- Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games -- Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education -- Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits -- Chapter 9. Nature can inspire the things we make and why it matters -- Chapter 10. Reimagining the book: ?Writerly? ways of knowing -- Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures -- Chapter 12. How people learn in design practices -- Chapter 13. Commentary I on four chapters -- Chapter 14. Commentary II on four chapters. 330 $aThis book offers insight into designerly ways of knowing from the perspectives of experts and professionals engaging in diverse forms of design in workplaces and other public domains. It also aids in the understanding of design practices from designers? viewpoints via case studies. By pursuing a reflective inquiry in their design epistemology (designerly ways of knowing), design praxiology (practices of design), or design phenomenology (forms of designs), self-studies of design practices, and presenting studies of designs, the authors of this book demonstrate how they influence the people and the object of inquiry or design. The case studies presented in this book also illustrate how designers develop their expertise, and provides inspiration for the incorporation of design-thinking and practice in education. 606 $aEducation 606 $aEducation$xCurricula 606 $aTeachers$xTraining of 606 $aArt$xStudy and teaching 606 $aEducation 606 $aCurriculum Studies 606 $aTeaching and Teacher Education 606 $aEducation 606 $aCreativity and Arts Education 606 $aCurrículums (Ensenyament)$2thub 606 $aFormació del professorat$2thub 606 $aEnsenyament de l'art$2thub 608 $aLlibres electrònics$2thub 615 0$aEducation. 615 0$aEducation$xCurricula. 615 0$aTeachers$xTraining of. 615 0$aArt$xStudy and teaching. 615 14$aEducation. 615 24$aCurriculum Studies. 615 24$aTeaching and Teacher Education. 615 24$aEducation. 615 24$aCreativity and Arts Education. 615 7$aCurrículums (Ensenyament) 615 7$aFormació del professorat 615 7$aEnsenyament de l'art 676 $a745.4 702 $aTan$b Lynde 702 $aKim$b Beaumie 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910591040803321 996 $aDesign Praxiology and Phenomenology$92911557 997 $aUNINA