LEADER 04620nam 22007695 450 001 9910591030203321 005 20260126103445.0 010 $a9783031152733 010 $a3031152735 024 7 $a10.1007/978-3-031-15273-3 035 $a(MiAaPQ)EBC7077813 035 $a(Au-PeEL)EBL7077813 035 $a(CKB)24791988900041 035 $a(PPN)264191501 035 $a(OCoLC)1342535158 035 $a(DE-He213)978-3-031-15273-3 035 $a(EXLCZ)9924791988900041 100 $a20220825d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInnovative Technologies and Learning $e5th International Conference, ICITL 2022, Virtual Event, August 29?31, 2022, Proceedings /$fedited by Yueh-Min Huang, Shu-Chen Cheng, Joćo Barroso, Frode Eika Sandnes 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (532 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13449 311 08$aPrint version: Huang, Yueh-Min Innovative Technologies and Learning Cham : Springer International Publishing AG,c2022 9783031152726 320 $aIncludes bibliographical references and index. 327 $aDeveloping a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children -- Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction -- Automatic Topic-based Lecture Video Segmentation -- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities -- A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology -- Interactive learning environments -- Designing STEM Learning Activity Based on Virtual Reality -- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning -- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course -- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation -- Collaborative learning -- Learning management systems -- Distance learning E-learning -- Computing education -- Computational thinking -- Computer engineering education -- Information technology education -- Information science education -- Computational science and engineering education -- Student assessment -- K-12 education -- Informal education -- Computer supported cooperative work -- Intelligent agents. 330 $aThis book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13449 606 $aEducation$xData processing 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aArtificial intelligence 606 $aComputers and Education 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aInnovacions educatives$2thub 606 $aTecnologia educativa$2thub 608 $aCongressos$2thub 608 $aLlibres electrņnics$2thub 615 0$aEducation$xData processing. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 14$aComputers and Education. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 7$aInnovacions educatives 615 7$aTecnologia educativa 676 $a370 676 $a374.26 702 $aHuang$b Yueh-Min 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910591030203321 996 $aInnovative Technologies and Learning$92910036 997 $aUNINA