LEADER 04050nam 2200517 450 001 9910590058203321 005 20230601020507.0 010 $a1-4842-8245-0 024 7 $a10.1007/978-1-4842-8245-8 035 $a(CKB)5680000000073351 035 $a(MiAaPQ)EBC7078326 035 $a(Au-PeEL)EBL7078326 035 $a(OCoLC)1343248375 035 $a(NjHacI)995680000000073351 035 $a(OCoLC-P)1343248375 035 $a(PPN)264196694 035 $a(CaSebORM)9781484282458 035 $a(EXLCZ)995680000000073351 100 $a20230601d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign Patterns in .NET 6 $eReusable Approaches in C# and F# for Object-Oriented Software Design /$fDmitri Nesteruk 205 $aThird edition. 210 1$aNew York, NY :$cApress Media LLC,$d[2022] 210 4$dİ2022 215 $a1 online resource (0 pages) 300 $aIncludes index. 311 $a1-4842-8244-2 327 $aPart I: Introduction -- Chapter 1: The SOLID Design Principles -- Chapter 2: The Functional Perspective -- Part II: Creational Patterns -- Chapter 3: Builder -- Chapter 4: Factories -- Chapter 5: Prototype -- Chapter 6: Singleton -- Part III: Structural Patterns -- Chapter 7: Adapter -- Chapter 8: Bridge -- Chapter 9: Composite -- Chapter 10: Decorator -- Chapter 11: Facade -- Chapter 12: Flyweight -- Chapter 13: Proxy -- Chapter 14: Value Object -- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility -- Chapter 16: Command -- Chapter 17: Interpreter -- Chapter 18: Iterator -- Chapter 19: Mediator -- Chapter 20: Memento -- Chapter 21: Null Object -- Chapter 22: Observer -- Chapter 23: State -- Chapter 24: Strategy -- Chapter 25: Template Method -- Chapter 26: Visitor. 330 $aImplement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement. Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease. What You Will Learn Become familiar with the latest pattern implementations available in C# 10 and F# 6 Know how to better reason about software architecture Understand the process of refactoring code to patterns Refer to researched and proven variations of patterns Study complete, self-contained examples, including many that cover advanced scenarios Use the latest versions of C# and Visual Studio/Rider/ReSharper Who This Book Is For Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems. 606 $aObject-oriented programming (Computer science) 606 $aSoftware patterns 615 0$aObject-oriented programming (Computer science) 615 0$aSoftware patterns. 676 $a005.2768 700 $aNesteruk$b Dmitri$0942297 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910590058203321 996 $aDesign Patterns In . NET 6$92995441 997 $aUNINA