LEADER 03692nam 2200409 450 001 9910583351603321 005 20230120003559.0 010 $a0-12-804174-9 035 $a(CKB)4390000000004457 035 $a(MiAaPQ)EBC4805496 035 $a(EXLCZ)994390000000004457 100 $a20170303h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aBoundaries of self and reality online $eimplications of digitally constructed realities /$fJayne Gackenbach, Johnathan Bown, editors 210 1$aLondon, England :$cAcademic Press,$d2017. 210 4$dİ2017 215 $a1 online resource (310 pages) $cillustrations 300 $aIncludes index. 311 $a0-12-804157-9 327 $gChapter 1.$tDimensions of cyberpsychology architecture /$rJohn Suler --$tSection A: Self Online.$gChapter 2.$tUnderstanding the self through the use of digitally constructed realities /$rGino Yu --$gChapter 3.$tFlipping out: avatars and identity /$rThomas A. Apperley and Justin Clemens --$gChapter 4.$tAvatar lives: narratives of transformation and identity /$rDenise Doyle --$gChapter 5.$tInternet use and self-development in Chinese culture /$rZong-kui Zhou, Geng-feng Niu, Qing-qi Liu and Wu Chen --$gChapter 6.$tBeyond the boundaries of the game: the interplay between in-game phenomena, structural characteristics of video games, and game transfer phenomena /$rAngelica B. Ortiz de Gortari and Mark D. Griffiths --$gChapter 7.$tSelf-other topology: the politics of (user) experience in the like economy /$rTony D. Sampson --$gChapter 8.$tShadow of technology: psyche, self, and life online /$rMichael A. Beier --$tSection B: Simulation or Reality?$gChapter 9.$tVideo gaming frontier /$rJayne Gackenbach, Dylan Wijeyaratnam and Carson Flockhart --$gChapter 10.$tIncarnated gamer: the theophoric quality of games, gaming, and gamers /$rFrank G. Bosman --$gChapter 11.$tLooking for the ultimate display: a brief history of virtual reality /$rJohnathan Bown, Elisa White and Akshya Boopalan --$gChapter 13.$tVirtual reality wave 3 /$rMichael R. Heim --$gChapter 14.$tInternet dreaming-is the web conscious? /$rJ.F. Pagel --$gChapter 15.$tInformation Age, virtual reality, and the bigger picture /$rThomas Campbell. 330 $a"As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics."--$cProvided by publisher. 606 $aSocial psychology$xResearch 615 0$aSocial psychology$xResearch. 676 $a302.072 702 $aGackenbach$b Jayne 702 $aBown$b Johnathan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910583351603321 996 $aBoundaries of self and reality online$92086357 997 $aUNINA