LEADER 09833nam 22006735 450 001 9910580177803321 005 20230220191506.0 010 $a3-031-08645-7 024 7 $a10.1007/978-3-031-08645-8 035 $a(MiAaPQ)EBC7026775 035 $a(Au-PeEL)EBL7026775 035 $a(CKB)24100764000041 035 $a(DE-He213)978-3-031-08645-8 035 $a(PPN)263903265 035 $a(EXLCZ)9924100764000041 100 $a20220620d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputers Helping People with Special Needs $e18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11?15, 2022, Proceedings, Part II /$fedited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (561 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13342 311 08$aPrint version: Miesenberger, Klaus Computers Helping People with Special Needs Cham : Springer International Publishing AG,c2022 9783031086441 320 $aIncludes bibliographical references and index. 327 $aDigital Accessibility: Readability and Understandability -- Digital Accessibility: Readability and Understandability -- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations -- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People -- Rethinking Alt Text to Improve its E?ectiveness -- Password Challenges for Older People in China and the United Kingdom -- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey -- Layered Audio Descriptions for Videos -- Serious and Fun Games -- Serious and Fun Games - Introduction to the Special Thematic Session -- Accessibility Improvement of Leisure Sports ?M¨olkky? for Visually Impaired Players Using AI Vision -- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions -- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications -- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons -- Internet of Things ? Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session -- Home Automation System Controlled through Brain Activity -- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People -- Hands-free Interaction Methods for Smart Home Control with Google Glass -- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses -- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls -- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT -- Technologies for Inclusion and Participation at Work and in Everyday Activities -- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session -- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing -- Testing an Augmented Reality Learning App for People with Learning Di?culties in Vocational Training in Home Economics ? Central Results of the Project LernBAR (Learning based on Augmented Reality) -- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors In?uence the Working Conditions and Job Satisfaction of People with Disabilities -- Remote Working: A Way to Foster Greater Inclusion and Accessibility -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session -- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder -- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation -- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities -- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors -- Assessing Professional Caregivers? Intention to Use and Relatives? Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia ? a Standardized Assessment Using an Adapted Version of UTAUT -- Development, Evaluation and Assessment of Assistive Technologies -- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session -- A Model to Represent Knowledge about Assistive Products -- Buddy ? a Personal Companion to Match People with Cognitive Disabilities and AT -- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders -- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy -- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience -- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis -- ICT to Support Inclusive Education ? Universal Learning Design (ULD) -- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session -- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions -- Gauging Awareness of Accessibility in Open Educational Resources -- Usability of an Accessible Learning Platform - Lessons Learned -- Assessment Requirements of Disabled Students in Higher Education -- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students -- Inclusive Education Going Digital: The Education of ,,Digital Scouts? -- Design for Assistive Technologies and Rehabilitation -- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing -- Mechanical Arm for Soft Exoskeleton Testing -- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties -- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton -- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices -- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients -- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability -- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization -- Towards an Ontology-based Decision Support System to Support Car-recon?guration for Novice Wheelchair Users -- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis -- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study -- Assessment of the Usability of an Innovative Assistive Swimsuit -- Design of a Car Simulator to Assess Driving Capabilities in People with Disability -- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision -- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications -- Assistive Technologies and Inclusion for Older People -- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session -- Ageism and Sexism amongst Young Technicians and Older People in China -- Ageism in Design: Accessibility without User Experience -- Addressing Privacy Concerns in Depth Sensors -- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample. . 330 $a11 Chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13342 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer networks 606 $aComputers, Special purpose 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Communication Networks 606 $aSpecial Purpose and Application-Based Systems 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer networks. 615 0$aComputers, Special purpose. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Communication Networks. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aComputer and Information Systems Applications. 676 $a362.4048 676 $a362.40480285 702 $aMiesenberger$b Klaus$f1966- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910580177803321 996 $aComputers Helping People with Special Needs$92889197 997 $aUNINA