LEADER 06481nam 22008535 450 001 9910574066803321 005 20241118111010.0 010 $a3-031-06015-6 024 7 $a10.1007/978-3-031-06015-1 035 $a(MiAaPQ)EBC7001413 035 $a(Au-PeEL)EBL7001413 035 $a(CKB)22924499000041 035 $a(DE-He213)978-3-031-06015-1 035 $a(PPN)268484937 035 $a(EXLCZ)9922924499000041 100 $a20220528d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry $e14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 ? July 1, 2022, Proceedings, Part II /$fedited by Jessie Y. C. Chen, Gino Fragomeni 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (400 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13318 300 $aIncludes index. 311 08$aPrint version: Chen, Jessie Y. C. Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry Cham : Springer International Publishing AG,c2022 9783031060144 327 $aVAMR in learning, education and culture -- User Movement for Safety Training in a Virtual Chemistry Lab -- Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education -- An Extended Reality Simulator for Advanced Trauma Life Support Training -- Virtual Access to STEM Careers: Two Preliminary Investigations -- Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality -- Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase -- Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions -- Multi-agent Crowd Simulation in an Active Shooter Environment -- The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature -- Towards Improvement of UX using Gamification for Public Artistic and Historical Artifacts in AR -- Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning -- VAMR in aviation -- Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs -- Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools -- A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device -- Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator -- Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality -- Human Factors Considerations for Head-Worn Displays in Civil Aviation -- Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors -- Critical Review of Extended Reality Applications in Aviation -- Industrial applications of VAMR. 330 $aThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13318 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aComputer engineering 606 $aComputer networks 606 $aSocial sciences$xData processing 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer Engineering and Networks 606 $aComputer Application in Social and Behavioral Sciences 606 $aRealitat virtual$2thub 606 $aRealitat augmentada$2thub 606 $aVisió per ordinador$2thub 606 $aProgramari d'aplicació$2thub 608 $aCongressos$2thub 608 $aLlibres electrònics$2thub 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aSocial sciences$xData processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer Engineering and Networks. 615 24$aComputer Application in Social and Behavioral Sciences. 615 7$aRealitat virtual 615 7$aRealitat augmentada 615 7$aVisió per ordinador 615 7$aProgramari d'aplicació 676 $a004.6 676 $a006.8 702 $aChen$b Jessie Y. C. 702 $aFragomeni$b Gino 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910574066803321 996 $aVirtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry$93561230 997 $aUNINA