LEADER 01874nam 2200445 450 001 9910566455003321 005 20220420011901.0 010 $a1-943208-40-9 024 7 $a10.3998/mpub.12471115 035 $a(CKB)5840000000017813 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/90777 035 $a(MiU)10.3998/mpub.12471115 035 $a(EXLCZ)995840000000017813 100 $a20220420h20172017 uy 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aVideo game art reader$hversion_1.1.2017 /$fEditor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed 210 1$aAmherst, Massachusetts :$cAmherst College Press,$d[2017] 210 4$dİ2017 215 $a1 electronic resource (90 p.) 311 $a1-943208-43-3 320 $aIncludes bibliographical references. 330 3 $aThe inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. 606 $aVideo games$xDesign 606 $aVideo games$xSocial aspects 606 $aComputer art 615 0$aVideo games$xDesign. 615 0$aVideo games$xSocial aspects. 615 0$aComputer art. 702 $aFunk$b Tiffany 702 $aReed$b Michael 801 0$bEYM 801 1$bEYM 906 $aBOOK 912 $a9910566455003321 996 $aVideo game art reader$93087332 997 $aUNINA