LEADER 02062nam 2200541I 450 001 9910566454903321 005 20220421122402.0 010 $a9781943208456 010 $a194320845X 024 7 $a10.3998/mpub.12471295 035 $a(CKB)5840000000017815 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/90785 035 $a(MiU)10.3998/mpub.12471295 035 $a(ScCtBLL)abf1718e-ac7d-4958-bac5-fc262965f4b4 035 $a(oapen)doab90785 035 $a(EXLCZ)995840000000017815 100 $a20220421h20192019 uy 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aVideo game art reader$hversion_3.1.2019 /$fEditor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed 210 1$aAmherst, Massachusetts :$cAmherst College Press,$d[2019] 210 4$dİ2019 215 $a1 electronic resource (66 p.) 311 08$a9781943208425 311 08$a1943208425 320 $aIncludes bibliographical references. 330 3 $aThis special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. 606 $aArchitectural design$xComputer-aided design 606 $aVideo games$xDesign 606 $aVideo games$xSocial aspects 606 $aComputer art 615 0$aArchitectural design$xComputer-aided design. 615 0$aVideo games$xDesign. 615 0$aVideo games$xSocial aspects. 615 0$aComputer art. 702 $aTotten$b Christopher W. 702 $aCostello$b Enrica Lovaglio 702 $aFunk$b Tiffany 702 $aReed$b Michael 801 0$bEYM 801 1$bEYM 906 $aBOOK 912 $a9910566454903321 996 $aVideo game art reader$93087332 997 $aUNINA