LEADER 04755nam 2201261z- 450 001 9910557760003321 005 20231214133056.0 035 $a(CKB)5400000000045762 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/68271 035 $a(EXLCZ)995400000000045762 100 $a20202105d2021 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders 210 $aBasel, Switzerland$cMDPI - Multidisciplinary Digital Publishing Institute$d2021 215 $a1 electronic resource (316 p.) 311 $a3-03943-775-5 311 $a3-03943-776-3 330 $aIn the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human?computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care. 606 $aInformation technology industries$2bicssc 610 $aGeneralized Anxiety Disorder (GAD) 610 $avirtual reality 610 $aexposure in virtual reality 610 $acognitive exposure 610 $astandardized scenario 610 $apersonalized scenario 610 $aspatial memory 610 $aepisodic memory 610 $aenactment 610 $amemory rehabilitation 610 $aembodied cognition 610 $aaging 610 $abody image disturbances 610 $abody anxiety 610 $afear of gaining weight 610 $afull body illusion 610 $abody representation 610 $aobesity 610 $ahealth 610 $anavigation 610 $aneurorehabilitation 610 $asystematic review 610 $avirtual environment 610 $acognitive and physical rehabilitation 610 $aoldest old person 610 $aObsessive-compulsive disorders 610 $amultiple errands test 610 $acognitive assessment 610 $aexecutive functions 610 $acomputational models 610 $adecision tree 610 $across-validation 610 $areal phobic images 610 $aanxiety disorders 610 $aspecific phobia 610 $afMRI 610 $aneuroimaging 610 $aanorexia nervosa 610 $abody image distortion 610 $abody dissatisfaction 610 $aembodiment 610 $ainterpersonal multisensory stimulation 610 $apain perception 610 $atelescoped effect 610 $aamputee patients 610 $aemotion regulation 610 $atreatment 610 $awellbeing intervention 610 $aadults 610 $adistraction systems 610 $adental anxiety 610 $apain 610 $aautism spectrum disorder 610 $abody movements 610 $arepetitive behaviors 610 $amachine learning 610 $adementia 610 $amild cognitive impairment 610 $aelectroencephalogram 610 $aserious game 610 $aAlzheimer disease 610 $adigital biomarker 610 $ahippocampus 610 $aMRI 610 $acognitive rehabilitation 610 $acomputerized assessment 610 $asense of reality 610 $ahallucinations 610 $apsychosis 610 $aderealization 610 $asense of agency 610 $ametacognition 610 $astress 610 $abodily-self 610 $amental health 610 $apresence 615 7$aInformation technology industries 700 $aRiva$b Giuseppe$4edt$080682 702 $aSerino$b Silvia$4edt 702 $aRiva$b Giuseppe$4oth 702 $aSerino$b Silvia$4oth 906 $aBOOK 912 $a9910557760003321 996 $aVirtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders$93036314 997 $aUNINA