LEADER 02153nam 2200445z- 450 001 9910557259503321 005 20211118 035 $a(CKB)5400000000041362 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/73568 035 $a(oapen)doab73568 035 $a(EXLCZ)995400000000041362 100 $a20202111d2020 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aAssessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management 210 $cFrontiers Media SA$d2020 215 $a1 online resource (127 p.) 311 08$a2-88963-413-2 330 $aThis eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact 606 $aPsychology$2bicssc 606 $aScience: general issues$2bicssc 610 $aemotion 610 $aemotion regulation 610 $astress 610 $astress management 610 $avideo game 610 $avirtual reality 615 7$aPsychology 615 7$aScience: general issues 700 $aPallavicini$b Federica$4edt$01295603 702 $aBouchard$b Stéphane$4edt 702 $aPallavicini$b Federica$4oth 702 $aBouchard$b Stéphane$4oth 906 $aBOOK 912 $a9910557259503321 996 $aAssessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management$93023665 997 $aUNINA