LEADER 04553nam 2201081z- 450 001 9910557109203321 005 20210501 035 $a(CKB)5400000000040955 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/69230 035 $a(oapen)doab69230 035 $a(EXLCZ)995400000000040955 100 $a20202105d2020 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aBusiness, Open Innovation and Art 210 $aBasel, Switzerland$cMDPI - Multidisciplinary Digital Publishing Institute$d2020 215 $a1 online resource (155 p.) 311 08$a3-03936-615-7 311 08$a3-03936-616-5 330 $aAfter its predecessors turned humans and organizations into machines, the Fourth Industrial Revolution is turning machines into humans. As digital machines acquire more and more cognitive intelligence, the development of humans becomes ever more vital, for society and business alike. Time has come to recognize the value of art and humanities. As the world experiences massive turbulence and companies find their "whitewater" environment increasingly complex to navigate, the 20th-Century mantras of efficiency, the bottom-line and shareholder value no longer suffice as proper guidance. New futures call for anticipatory creativity. Channeling inventiveness, aesthetics and a sense of meaning, art can be a powerful tool to catalyze innovation and transformation, helping companies (re)discover their compass, create new rafts to conquer the rapids, and find "blue ocean" market spaces in new world realities. Authored by multidisciplinary contributors brought together by editors BeiBei Song and Piero Formica, "Business, Open Innovation and Art" reflects a New Renaissance movement to revive humanness in the age of AI and harmony between man and nature. The research, case studies and experiments demonstrate a rich, multidimensional relationship between art and business, be it artistic strategies and processes, artful leadership, or art thinking for radical innovation. In this crucial phase of history, this book serves to advance the fundamental role of art and humanities, together with science and economics, for sustainable human enterprise. 606 $aFilms, cinema$2bicssc 606 $aTelevision$2bicssc 610 $aart and innovation 610 $aart and technology 610 $aArt Hacking 610 $aArt Thinking 610 $aart-thinking 610 $aartist residency program 610 $aartist-in-residence 610 $aarts 610 $aarts-based initiatives 610 $aarts-based intervention 610 $aarts-based methods 610 $aartscience 610 $aartscience collaboration 610 $aBeuys 610 $abusiness 610 $achoreography 610 $aclassical guitar study 610 $aclimate change 610 $acollaboration 610 $acommunication 610 $acreative leadership 610 $acreative problem-solving 610 $acreative thinking 610 $acreativity 610 $acreativity training 610 $across-disciplinary 610 $adance 610 $adesign 610 $aDesign Thinking 610 $adivergent thinking 610 $aecology 610 $aeducation 610 $aentrepreneurship 610 $afood culture 610 $aidea generation 610 $ainnovation 610 $ainterdisciplinary collaboration 610 $aintuitive thinking 610 $alight design 610 $alight pollution 610 $amanagement 610 $aopen innovation 610 $aphenomenology 610 $aproblem solving 610 $aprofessional development 610 $aqualitative thinking 610 $arisk taking 610 $asocial innovation 610 $asocial sculpture 610 $astrategy 610 $asustainability 610 $asustainable development 610 $ateam building 610 $atheories 610 $atraining 610 $avisual art 615 7$aFilms, cinema 615 7$aTelevision 700 $aSong$b Beibei$4edt$01325338 702 $aFormica$b Piero$4edt 702 $aSpringborg$b Claus$4edt 702 $aSong$b Beibei$4oth 702 $aFormica$b Piero$4oth 702 $aSpringborg$b Claus$4oth 906 $aBOOK 912 $a9910557109203321 996 $aBusiness, Open Innovation and Art$93036764 997 $aUNINA