LEADER 05052nam 22006855 450 001 9910555237103321 005 20251113193846.0 010 $a3-030-96412-4 024 7 $a10.1007/978-3-030-96412-2 035 $a(CKB)5850000000014435 035 $aEBL6943625 035 $a(AU-PeEL)EBL6943625 035 $a(MiAaPQ)EBC6943625 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/81322 035 $a(PPN)261525441 035 $a(ODN)ODN0010068948 035 $a(Au-PeEL)EBL6943625 035 $a(OCoLC)1309874518 035 $a(oapen)doab81322 035 $a(DE-He213)978-3-030-96412-2 035 $a(EXLCZ)995850000000014435 100 $a20220330d2022 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFrom Digital Twins to Digital Selves and Beyond $eEngineering and Social Models for a Trans-humanist World /$fby Franz Barachini, Christian Stary 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (xviii, 127 pages) $cillustrations (some color) 225 1 $aComputer Science Series 300 $aDescription based upon print version of record. 311 1 $a3-030-96411-6 327 $a1. Major Historical Landmarks in Computer Science -- Part I: Digital Twins: Advent and Trans-human Development -- 2. Background and Foundations -- 3. Beyond Data: Unifying Behavior Modeling -- Part II: Social Behavior of Artificial Agents -- 4. Background and Motivation -- 5. Simulation Methods and Game Theory -- 6. Social Dilemmas and Problems of Social Order -- 7. Emotional Modeling with Spatial Games -- 8. Agent-Based Stochastic Simulation of Emotions -- Part III: A Symbiosis -- 9. System-of-Systems Thinking -- 10. Provision of Information as Relational Task -- 11. Enabling Contextual Adaptation -- 12. Embodying Social Behavior -- 13. How to Create Digital Selves. 330 $aThis open access book aims at deepening the understanding of the relation between cyber-physical systems (CPSs) as socio-technical systems and their digital representations with intertwined artificial intelligence (AI). The authors describe why it is crucial for digital selves to be able to develop emotional behavior and why a humanity-inspired AI is necessary so that humans and humanoids can coexist. The introductory chapter describes major milestones in computer science which form the basis for the implementation of digital twins and digital selves. The subsequent Part I then lays the foundation to develop a socio-technical understanding of the nature of digital twins as representations and trans-human development objects. Following the conceptual understanding of digital twins and how they could be engineered according to cognitive and organizational structures, Part II forms the groundwork for understanding social behavior and its modeling. It discusses various perception-based socio-emotional approaches before sketching behavior-relevant models and their simulation capabilities. In particular, it is shown how emotions can substantially influence the collective behavior of artificial actors. Part III eventually presents a symbiosis showing under which preconditions digital selves might construct and produce digital twins as integrated design elements in trans-human ecosystems. The chapters in this part are dedicated to opportunities and modes of co-creating reflective socio-trans-human systems based on digital twin models, exploring mutual control and continuous development. The final epilog is congenitally speculative in its nature by presenting thoughts on future developments of artificial life in computational substrates. The book is written for researchers and professionals in areas like cyber-physical systems, robotics, social simulation or systems engineering, interested to take a speculative look into the future of digital twins and autonomous agents. It also touches upon philosophical aspects of digital twins, digital selves and humanoids. 410 0$aComputer Science Series 606 $aComputers and civilization 606 $aArtificial intelligence 606 $aCooperating objects (Computer systems) 606 $aComputers and Society 606 $aArtificial Intelligence 606 $aCyber-Physical Systems 615 0$aComputers and civilization. 615 0$aArtificial intelligence. 615 0$aCooperating objects (Computer systems). 615 14$aComputers and Society. 615 24$aArtificial Intelligence. 615 24$aCyber-Physical Systems. 676 $a303.4834 686 $aCOM004000$aCOM079000$aTEC007000$2bisacsh 700 $aBarachini$b Franz$01201156 701 $aStary$b Christian$0802089 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910555237103321 996 $aFrom Digital Twins to Digital Selves and Beyond$92870325 997 $aUNINA