LEADER 01592nam 2200361 450 001 9910554155203321 005 20230420225200.0 010 $a1-66542-649-7 035 $a(CKB)4100000012044513 035 $a(NjHacI)994100000012044513 035 $a(EXLCZ)994100000012044513 100 $a20230420d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH) /$fInstitute of Electrical and Electronics Engineers 210 1$aPiscataway, New Jersey :$cIEEE,$d[2021] 210 4$dİ2021 215 $a1 online resource $cillustrations 311 $a1-66542-650-0 330 $aThe overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state of the art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies. 517 $a2021 IEEE 9th International Conference on Serious Games and Applications for Health 606 $aArtificial intelligence$xMedical applications$vCongresses 615 0$aArtificial intelligence$xMedical applications 676 $a610.28563 801 0$bNjHacI 801 1$bNjHacl 906 $aPROCEEDING 912 $a9910554155203321 996 $a2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH)$92811172 997 $aUNINA