LEADER 03059oam 2200577 c 450 001 9910553083203321 005 20220221094418.0 010 $a3-8394-4730-5 024 7 $a10.14361/9783839447307 035 $a(CKB)4100000009185127 035 $a(MiAaPQ)EBC5892978 035 $a(DE-B1597)521802 035 $a(OCoLC)1119630732 035 $a(DE-B1597)9783839447307 035 $a(transcript Verlag)9783839447307 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/79734 035 $a(EXLCZ)994100000009185127 100 $a20220221d2019 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aLudotopia$eSpaces, Places and Territories in Computer Games$fEspen Aarseth, Stephan Gu?nzel 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2019 215 $a1 online resource (317 pages) 225 0 $aEdition Medienwissenschaft$v63 311 $a3-8376-4730-7 327 $aFrontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311 330 $aWhere do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 330 1 $a»Ein Sammelband, der das relativ breite Forschungsfeld zur Ra?umlichkeit digitaler Spiele um interessante Ansa?tze und Thesen erweitert.« Markus Spo?hrer, MEDIENwissenschaft, 2-3 (2020) 606 $aSpace; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies; 610 $aComputer Games. 610 $aMaps. 610 $aMedia Aesthetics. 610 $aMedia Studies. 610 $aMedia Theory. 610 $aMedia. 610 $aPlace. 615 4$aSpace; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies; 676 $a794.8 700 $aAarseth$b Espen$4edt 702 $aAarseth$b Espen$4edt 702 $aGu?nzel$b Stephan$4edt 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910553083203321 996 $aLudotopia$92596388 997 $aUNINA