LEADER 04548nam 22007095 450 001 9910552989003321 005 20231005161507.0 010 $a9789048552849 010 $a9048552842 024 7 $a10.1515/9789048552849 035 $a(CKB)5700000000026191 035 $a(DE-B1597)624048 035 $a(DE-B1597)9789048552849 035 $a(MiAaPQ)EBC30406593 035 $a(Au-PeEL)EBL30406593 035 $a(OCoLC)1303570984 035 $a(ScCtBLL)0929f98d-ad82-4f7b-89a1-eb44eedaabee 035 $a(EXLCZ)995700000000026191 100 $a20220424h20222022 fg 101 0 $aeng 135 $aur||#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aHybrid Museum Experiences $eTheory and Design /$fed. by Anders Løvlie, Annika Waern 205 $aFirst edition. 210 1$aAmsterdam :$cAmsterdam University Press,$d[2022] 210 4$d©2022 215 $a1 online resource (230 pages) 225 1 $aMediaMatters 327 $tFrontmatter --$tTable of Contents --$tPreface --$tConcepts --$t1. Introduction --$t2. Hybrid Museum Experiences --$tCases --$t3. The Gift App ? Gifting Museum Experiences --$t4. Never let me go ? Social and Introspective Play --$t5. Your Stories ? A Life Cycle Analysis --$tCraft --$t6. Action Research as a Method for Reflective Practice in Museums --$t7. Sensitizing Design Teams to Theory --$t8. Ideation Tools for Experience Design --$t9. Data-Driven Visiting Experiences --$t10. Evaluation --$tCoda --$t11. Remediating, Reframing and Restaging the Museum --$tBibliography --$tIndex 330 $a?So you?re the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.? This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment. 410 0$aMediaMatters 606 $aMuseum techniques 615 0$aMuseum techniques. 676 $a069 702 $aBack$b Jon$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBacon$b Kevin$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBenford$b Steve$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aBodiaj$b Edgar$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aCameron$b Harriet$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aDarzentas$b Dimitri$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aEklund$b Lina$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMortensen$b Christian Hviid$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aLøvlie$b Anders$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMalde$b Sejul$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMartindale$b Sarah$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aMathias$b Nikita$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aRajkowska$b Paulina$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aRyding$b Karin C.$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aOlesen$b Anne Rørbæk$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSpence$b Jocelyn$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aSpors$b Velvet$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aLøvlie$b Anders Sundnes$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aTennent$b Paul$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 702 $aWærn$b Annika$f1960-$4ctb$4https://id.loc.gov/vocabulary/relators/ctb 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a9910552989003321 996 $aHybrid Museum Experiences$92834068 997 $aUNINA