LEADER 01157nam a2200301 i 4500 001 991004132649707536 008 090206s2005 yu a b 000 0 alb d 020 $a9951413196 035 $ab13808540-39ule_inst 040 $aDip.to Lingue$bita 082 4$a390.094965 100 1 $aKrasniqi, Mark$0629689 245 10$aMikpritja Në Traditën Shqiptare /$cMark Krasniqi 246 15$aHospitality In Albanian Tradition 260 $aPrishtinë :$bAkademia E Shkencave Dhe E Arteve E Kosovës,$c2005 300 $a147 p. :$bill. ;$c24 cm 440 $aBotime Të Veçanta.$pSeksioni I Shkencave Shoqërore ;$v16 504 $aContiene riferimenti bibliografici 650 4$aOspitalità$zAlbania 650 4$aOspitalità$zKosovo 651 4$aAlbania$xVita sociale e costumi 651 4$aKosovo$xVita sociale e costumi 907 $a.b13808540$b02-04-14$c06-02-09 912 $a991004132649707536 945 $aLE012 390.094 965 KRA$g1$i2012000347410$lle012$o-$pE0.00$q-$rl$s- $t0$u1$v3$w1$x0$y.i14927093$z09-02-09 996 $aMikpritja Në Traditën Shqiptare$91226030 997 $aUNISALENTO 998 $ale012$b06-02-09$cm$da $e-$falb$gyu $h0$i0 LEADER 05545nam 22006255 450 001 9910552740103321 005 20251009094256.0 010 $a9783030827670 010 $a3030827674 024 7 $a10.1007/978-3-030-82767-0 035 $a(CKB)5580000000295517 035 $a(DE-He213)978-3-030-82767-0 035 $a(MiAaPQ)EBC6916340 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/79365 035 $a(Au-PeEL)EBL6916340 035 $a(OCoLC)1306056824 035 $a(ODN)ODN0010072058 035 $a(oapen)doab79365 035 $a(EXLCZ)995580000000295517 100 $a20220309d2022 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aModes of Esports Engagement in Overwatch /$fedited by Maria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2022. 215 $a1 online resource (XVII, 229 p. 31 illus.) 311 08$a9783030827663 311 08$a3030827666 327 $a1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player?s Interpretative Agency and the Developer?s Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen -- 6. ?KKona Where?s Your Sense of Patriotism?? - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case ?Ellie?; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Buji?. 330 $aThis Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how ?esports is a novel phenomenon.? As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyväskylä, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Törhönen is a researcher and a project manager at Tampere University, Finland. Maria?s research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyväskylä, Finland, and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020). 606 $aGames 606 $aPopular culture 606 $aGames Studies 606 $aPopular Culture 615 0$aGames. 615 0$aPopular culture. 615 14$aGames Studies. 615 24$aPopular Culture. 676 $a306.487 676 $a794.8 686 $aSOC022000$aSOC052000$2bisacsh 700 $aRuotsalainen$b Maria$4edt$01322878 702 $aRuotsalainen$b Maria$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTörhönen$b Maria$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKarhulahti$b Veli-Matti$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910552740103321 996 $aModes of Esports Engagement in Overwatch$93035203 997 $aUNINA