LEADER 01200nam a22003495i 4500 001 991001863919707536 007 cr nn 008mamaa 008 121219s2012 de s 001 0 eng d 020 $a9783642238406 035 $ab14082913-39ule_inst 040 $aBibl. Dip.le Aggr. Matematica e Fisica - Sez. Matematica$beng 082 04$a515$223 084 $aAMS 35P 084 $aAMS 35J25 084 $aAMS 47A10 100 1 $aPost, Olaf$0477397 245 10$aSpectral analysis on graph-like spaces$h[e-book] /$cby Olaf Post 260 $aBerlin :$bSpringer,$c2012 300 $bdigital 440 0$aLecture Notes in Mathematics,$x0075-8434 ;$v2039 650 0$aMathematics 650 0$aGlobal analysis (Mathematics) 650 0$aFunctional analysis 650 0$aOperator theory 650 0$aDifferential equations, partial 773 0 $aSpringer eBooks 856 40$uhttp://dx.doi.org/10.1007/978-3-642-23840-6$zAn electronic book accessible through the World Wide Web 907 $a.b14082913$b03-03-22$c25-10-12 912 $a991001863919707536 996 $aSpectral analysis on graph-like spaces$9239891 997 $aUNISALENTO 998 $ale013$b19-12-12$cm$d@ $e-$feng$gde $h0$i0 LEADER 12837nam 2200553 450 001 9910551825303321 005 20221009195330.0 010 $a1-4842-7954-9 024 7 $a10.1007/978-1-4842-7954-0 035 $a(MiAaPQ)EBC6904271 035 $a(Au-PeEL)EBL6904271 035 $a(CKB)21348220900041 035 $a(OCoLC)1302101688 035 $a(OCoLC-P)1302101688 035 $a(CaSebORM)9781484279540 035 $a(PPN)261524879 035 $a(EXLCZ)9921348220900041 100 $a20221009d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntroduction to Blender 3.0 $elearn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /$fGianpiero Moioli 210 1$aNew York, New York :$cApress L. P.,$d[2022] 210 4$d©2022 215 $a1 online resource (477 pages) 300 $aIncludes index. 311 08$aPrint version: Moioli, Gianpiero Introduction to Blender 3. 0 Berkeley, CA : Apress L. P.,c2022 9781484279533 327 $aIntro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introducing Blender 3.0 -- Exploring the Main Changes in Blender 3.0 -- Left Button Selection (LBS) -- Asset Browser and Pose Library -- Workspaces -- The Blender 3.0 Toolbar (T) -- Eevee -- Cycles X -- Workbench -- Scene Collections -- Grease Pencil -- Geometry Nodes -- USD Importer -- Installing Blender 3.0 -- The Blender Foundation Website -- Installing Different Versions of Blender 3.0 -- Using the Default Interface of Blender 3.0 -- Main Areas -- Topbar, Header, Toolbar, and Status Bar -- The Topbar -- The Header of the Editor Type -- Object Interaction Mode Button -- Transformation Orientation, Transform Pivot Point, Snap and Proportional Editing -- Visualization Tools -- Tool Settings -- The Toolbar -- The Status Bar -- Introducing Editors and Views -- Editor Types -- Properties Editor -- Menus and Workspaces -- The Topbar Menu -- File -- Edit -- Render -- Window -- Help -- The 3D View Header Menu -- Pie Menus -- Workspaces -- Blender Customization -- Selecting, Navigating, and Transforming -- Navigation Techniques -- Selection Methods -- Object Selection in Object Mode -- Subobject Selection in Edit Mode -- Basic Transformations -- The Object Context Menu (RMB) -- Using New Keyboard Shortcuts -- Introducing Eevee -- Eevee, Cycles, and Cycles X -- Node-Based Materials -- Summary -- Chapter 2: Modeling Inorganic and Organic Objects in Blender -- Preparing to Start Modeling -- Digital Spaces -- Add Objects (Shift+A) -- Mesh -- Add Mesh -- Curve -- Add Curve -- Explaining Splines -- Editing a Curve -- The Toolbar -- Object Data Properties -- Surface -- Metaball -- Object Data Properties -- Text -- Object Data Properties -- Other Blender Objects -- Empty and Image -- Light -- Camera -- Understanding Mesh Modeling. 327 $aObject Mode -- Transform -- Set Origin -- Mirror -- Clear and Apply -- Snap -- Duplicate -- Link/Transfer Data -- Join -- Convert -- Show/Hide -- Delete -- Edit Mode -- Mesh Visualization -- Normals -- Normal Configuration -- Auto Smooth -- The Toolbar in Edit Mode -- Other Modeling Tools in Edit Mode -- Duplicate (Shift+D) -- Fill: Make Edge/Face (F) -- Deleting & -- Dissolving (X) -- Merge Vertices (M) -- Separate (P) -- Bridge Edges Loops -- Triangles to Quads (Alt+J) -- Add Mesh Add-Ons -- Sculpting -- Brush Settings -- Preparing the Object -- Preparing the Interface -- Sculpting Tools -- Adding Resolution -- Remesh -- Dyntopo -- Modeling with Modifiers -- Generate Modifiers -- Array -- Bevel -- Boolean -- Decimate -- Geometry Nodes -- Mirror -- Multiresolution -- Remesh -- Skin -- Solidify -- Subdivision Surface -- Deform Modifiers -- Displace -- Wave -- Exercises: The Mad Hatter's Tea Party -- Exercise 1: Modeling a Teapot -- Setting the File -- Creating the Base Shape -- Creating the Handle and Spout -- Separating the Cover -- Creating the Teapot Base -- Exercise 2: Creating a Glass -- Setting the File -- Preparing the Basic Object -- Creating the Profile and Screwing It -- Summary -- Chapter 3: Building a 3D Environment -- Modeling for Architecture -- Precision Drawing -- Importing and Exporting CAD File Formats -- CAD Drawing Tools -- FreeCAD -- QCAD -- ODA File Converter -- Blender 3.0 Measuring Tools -- Annotate -- Measure -- Measurement -- MeasureIt -- Blender 3.0 Add-ons for Architectural Modeling -- Preinstalled Add-ons -- Edit Mesh Tools -- Precision-Drawing-Tools (PDT) -- Scatter -- Tiny CAD Mesh Tools -- Bool Tool -- Sapling Tree Gen and Modular Tree -- External Add-ons -- QBlocker -- Blender GIS -- Procedural and Parametric Modeling -- Add-ons for Procedural and Parametrical Modeling -- Internal Add-ons -- Archimesh -- Tissue. 327 $aMesh Maze -- External Add-ons -- Archipack -- Sverchok -- Sorcar -- Modeling and Importing Furniture -- Asset Libraries in Blender -- Character Modeling for Architecture -- Modeling a Character with Make Human -- Exercises: Creating an Environment -- Exercise 3: Modeling a Living Room -- Creating the Walls -- Creating the Windows -- Creating Windows -- Creating French Windows -- Importing Furniture -- Exercise 4: Populating Our Environment -- Exercise 5: Modeling a Chair -- Modeling the Chair Structure -- Modeling of the Chair Feet -- Modeling the Pillow -- Summary -- Chapter 4: Understanding Materials, Lighting, and World Settings -- Learning Nodes and Material Nodes -- PBR Materials -- The Light Ray Model -- Diffusion and Reflection -- Fresnel -- Microsurface -- PBR Textures -- Standard Textures -- PBR Textures -- Metal/Roughness vs. Specular/Glossiness -- Understanding Material Nodes -- Material Nodes -- Introducing the Editors -- Introducing the Shading Workspace -- Understanding the Material Properties Editor -- The Shader Editor and the Material Nodes -- Input Nodes -- Output Nodes -- Shader Nodes -- A Node Material -- Texture Nodes -- Color Nodes -- Vector Nodes -- Converter Nodes -- Script Node -- Group Nodes -- Layout Nodes -- The Node Wrangler Add-on -- Merge Selected Nodes -- Add Texture Setup -- Add Principled Setup -- Learning More About Textures -- Bitmap and Procedural Textures -- Open Source Image Editors: Gimp and Krita -- UV Mapping and Unwrapping -- UV Editing Workspace and UV Editor -- UV Mapping -- Magic UV Add-on -- Lights, Shadows, and Cameras -- Light Types -- Point Light -- Sun Light -- Spot Light -- Area Light -- Add Extra Lights Add-on -- Cameras -- The World Settings: Sky and Environment Texture -- Deepening HDRI Environment Maps -- The Sky Texture Node -- Sun Position -- Synchronize Sun Light with an HDRI Texture. 327 $aSynchronize Sun Light with a Sky Texture -- Exercises: Creating Materials -- Exercise 6: Creating Standard Material Nodes -- Creating Standard Textures with Gimp -- Diffuse Map -- Normal Map -- Specular Map -- Creating the Material -- Exercise 7: Creating a PBR Material -- Exercise 8: Creating Textures for PBR Materials -- Materialize -- Apply Textures to the Material -- Exercise 9: Creating a Procedural Material -- Summary -- Chapter 5: Painting -- Painting in Blender 3.0 -- Introducing Color Theory -- Understanding Color Relationships -- Value, Saturation, and Hue -- Introducing Digital Painting -- Krita -- Krita's Tools, Palettes, and Color Selectors -- Krita's Brush System -- Graphics Tablets with and Without Screens -- The Graphics Tablet with Blender -- Blender's Painting Brushes -- Brush Controls -- Painting in Blender -- Practicing Texture Paint -- Texture Paint Workspace -- Painting on an Object -- The Toolbar -- Brush Settings -- Blending Modes -- Practicing Masking -- The Paint Mask and Face Selection Masking -- Create a Stencil -- Painting with a Mask -- Learning Vertex Paint -- The Toolbar -- The 3D View Header and the Tool Settings -- Using Vertex Paint -- Getting Started with Weight Paint -- The Toolbar -- The 3D View Header and the Tool Settings -- Using Weight Paint -- Exercises: Introducing Digital Painting -- Exercise 10: Painting a Texture -- Unwrapping the Mesh -- Creating and Painting the Texture -- Exercise 11: Creating a Painted Texture -- Exercise 12: Node-Based Texture Painting -- Introducing the Add Texture Paint Slots -- Understanding Layers in Blender 3.0 -- Drawing a Bump Map Directly on the Object -- Summary -- Chapter 6: Render, Compositing, and Video Editing -- Comparing Cycles and Eevee -- Cycles and Eevee's Shared Settings -- Render Layers and Passes -- Render Layers -- Render Passes -- Rendering with Eevee. 327 $aSettings of Eevee -- Rendering with Cycles -- Setting of Cycles -- Introducing the Freestyle Render -- Using Freestyle -- The Freestyle Panel -- The Freestyle Line Set Panel -- The Strokes, Color, and Alpha Panels -- The Thickness, Geometry, and Texture Panels -- The Freestyle Modifiers -- Along Stroke -- Calligraphy -- Crease Angle -- Curvature 3D -- Distance from Camera -- Distance from Object -- Material -- Noise -- Tangent -- More on Freestyle -- Compositing -- The Compositor Workspace -- Setting the Compositor -- The Denoise Node -- Compositing Nodes -- Input Nodes -- Bokeh Image Node -- Image Node -- Mask Node -- Movie Clip Node -- Render Layers Node -- RGB Node -- Texture Node -- Time Curve Node -- Track Position Node -- Value Node -- Output Nodes -- Composite Node -- File Output Node -- Split Viewer Node -- Viewer Node -- Color Nodes -- Alpha Over Node -- Bright/Contrast Node -- Color Balance Node -- Color Correction Node -- Hue Correct Node -- Hue Saturation Value Node -- Invert Node -- Mix Node -- RGB Curves Node -- Tone Map Node -- Z Combine Node -- Converter Nodes -- Alpha Convert Node -- Color Ramp Node -- Combine and Separate Nodes -- Math Node -- RGB to BW Node -- Set Alpha Node -- Switch View Node -- Filter Nodes -- Bilateral Blur Node -- Blur Node -- Defocus Node -- Denoise Node -- Glare Node -- Pixelate Node -- Vector Blur Node -- Vector Nodes -- Map Value Node -- Normal Node -- Normalize Node -- Matte Nodes -- Channel Key Node -- Chroma Key Node -- Color Key Node -- Color Spill Node -- Cryptomatte -- Luminance Key Node -- Distort Nodes -- Crop Node -- Displace Node -- Flip Node -- Lens Distortion Node -- Rotate Node -- Scale Node -- Translate Node -- Transform Node -- Node Groups -- Make Group -- Edit Group -- Ungroup -- Appending Node Groups -- Layout Nodes -- Frame Node -- Reroute Node -- Switch Node -- Editing Videos. 327 $aThe Video Editing Workspace. 330 $aMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments. 606 $aThree-dimensional display systems 606 $aComputer graphics 615 0$aThree-dimensional display systems. 615 0$aComputer graphics. 676 $a006.693 700 $aMoioli$b Gianpiero$01209696 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910551825303321 996 $aIntroduction to Blender 3.0$92934543 997 $aUNINA LEADER 04533nam 22006975 450 001 9910886071103321 005 20251116214131.0 010 $a9789819747764 010 $a9819747767 024 7 $a10.1007/978-981-97-4776-4 035 $a(MiAaPQ)EBC31642008 035 $a(Au-PeEL)EBL31642008 035 $a(CKB)34774642100041 035 $a(DE-He213)978-981-97-4776-4 035 $a(OCoLC)1454720164 035 $a(EXLCZ)9934774642100041 100 $a20240903d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProceedings of the 5th International Conference on Electrical Engineering and Control Applications?Volume 2 $eICEECA 2022, 15?17 November, Khenchela, Algeria /$fedited by Salim Ziani, Mohammed Chadli, Sofiane Bououden, Ivan Zelinka 205 $a1st ed. 2024. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2024. 215 $a1 online resource (504 pages) 225 1 $aLecture Notes in Electrical Engineering,$x1876-1119 ;$v1224 311 08$a9789819747757 311 08$a9819747759 327 $aModeling and analyze of an Energy Recovery System (ERS) to Transform of Sea Waves Kinetic energy into Electrical Energy -- Accurate dynamic modelling for monitoring of a grid-connected PV system under LabVIEW -- Sliding Mode Control based on Exponential Reaching Law applied on a Fivephase Permanent Magnet Synchronous Generator based Wind System -- Indirect Field Oriented Control And Synergetic Control Of Doubly Fed Induction Generator-Comparative study -- Storage management algorithm of a PV system -- Energy management of PV/WT/Battery hybrid power system using flatness-based control -- Solar radiation measurements in the Adrar region of Algeria: radiometric stations, statistics, and comparison with MERRA2 data -- Estimation of solar radiation on the ground from Meteosat satellite images and different models: case of the Ghardaďa region -- Fuzzy Logic control strategy for a grid-connected wind system with a battery energy storage -- Impact of distribution generation on transient stability with PSAT -- Ageing Impact on Reliability and Components Importance of an NPP?s Emergency Power Supply Model. 330 $aThis book gathers papers presented during the 5th International Conference on Electrical Engineering and Control Applications (ICEECA 2022), held on November, 15?17, 2022, Khenchela, Algeria. It covers new control system models, troubleshooting tips, and complex system requirements, such as increased speed, precision, and remote capabilities. Additionally, the book discusses not only the engineering aspects of signal processing and various practical issues in the broad field of information transmission, but also novel technologies for communication networks and modern antenna design. The later part of the book covers important related topics such as fault diagnosis and fault-tolerant control strategies for nonlinear systems and alternative energy sources. This book is intended for researchers, engineers, and advanced postgraduate students in the fields of control and electrical engineering, computer science, signal processing, as well as mechanical and chemical engineering. 410 0$aLecture Notes in Electrical Engineering,$x1876-1119 ;$v1224 606 $aAutomatic control 606 $aSignal processing 606 $aComputational intelligence 606 $aTelecommunication 606 $aControl and Systems Theory 606 $aSignal, Speech and Image Processing 606 $aComputational Intelligence 606 $aCommunications Engineering, Networks 615 0$aAutomatic control. 615 0$aSignal processing. 615 0$aComputational intelligence. 615 0$aTelecommunication. 615 14$aControl and Systems Theory. 615 24$aSignal, Speech and Image Processing. 615 24$aComputational Intelligence. 615 24$aCommunications Engineering, Networks. 676 $a629.8312 676 $a003 700 $aZiani$b Salim$01769085 701 $aChadli$b Mohammed$01593336 701 $aBououden$b Sofiane$01769086 701 $aZelinka$b Ivan$01732630 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910886071103321 996 $aProceedings of the 5th International Conference on Electrical Engineering and Control Applications?Volume 2$94236871 997 $aUNINA