LEADER 06446nam 2200565 450 001 9910548273403321 005 20220806192452.0 010 $a90-485-5256-7 024 7 $a10.1515/9789048552566 035 $a(UkCbUP)CR9789048552566 035 $a(DE-B1597)611916 035 $a(DE-B1597)9789048552566 035 $a(MiAaPQ)EBC6803553 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/79261 035 $a(ScCtBLL)6e3b0abe-7652-4263-be20-d57d7071ca32 035 $a(EXLCZ)9919410607500041 100 $a20220806d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe post-screen through virtual reality, holograms and light projections $ewhere screen boundaries lie /$fJenna Ng 210 $cAmsterdam University Press$d2021 210 1$aAmsterdam :$cAmsterdam University Press,$d[2021] 210 4$d©2021 215 $a1 online resource (281 pages) $cdigital, PDF file(s) 225 1 $aMediaMatters 300 $aTitle from publisher's bibliographic system (viewed on 16 Dec 2021). 320 $aInclou índex 327 $aCover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time? and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real. 327 $aA Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs? and of Latency -- Light Projections (2): Walls that Fall Apart? and Re-Form -- Light Projections (3): Particles that Gain a Body? and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover. 330 $aScreens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen. 410 0$aMediaMatters. 606 $aVisual communication 610 $aScreens 610 $avirtual reality (VR) 610 $aPepper's Ghost 610 $aholograms 610 $aprojection mapping 615 0$aVisual communication. 676 $a302.23 700 $aNg$b Jenna$01208574 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910548273403321 996 $aThe post-screen through virtual reality, holograms and light projections$92788194 997 $aUNINA