LEADER 04770nam 2201009 a 450 001 9910778862103321 005 20230821212306.0 010 $a1-282-13416-7 010 $a9786613806741 010 $a0-520-91248-9 010 $a0-585-10436-0 024 7 $a10.1525/9780520912489 035 $a(CKB)111004366707534 035 $a(EBL)977263 035 $a(OCoLC)801363596 035 $a(SSID)ssj0000159119 035 $a(PQKBManifestationID)12036576 035 $a(PQKBTitleCode)TC0000159119 035 $a(PQKBWorkID)10150209 035 $a(PQKB)11173807 035 $a(MiAaPQ)EBC977263 035 $a(DE-B1597)520425 035 $a(OCoLC)1114804255 035 $a(DE-B1597)9780520912489 035 $a(Au-PeEL)EBL977263 035 $a(CaPaEBR)ebr10582902 035 $a(CaONFJC)MIL380674 035 $a(EXLCZ)99111004366707534 100 $a19910827h19921992 uy 0 101 0 $aeng 135 $aurnn#---|u||u 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFrom the soil, the foundations of Chinese society $ea translation of Fei Xiaotong's Xiangtu Zhongguo, with an introduction and epilogue /$fby Gary G. Hamilton and Wang Zheng 210 1$aBerkeley :$cUniversity of California Press,$d1992. 210 4$a©1992 215 $a1 online resource (ix, 160 pages) 300 $aTranslation of: Xiang tu Zhongguo. 311 0 $a0-520-07795-4 311 0 $a0-520-07796-2 320 $aIncludes bibliographical references and index. 327 $tFront matter --$tContents --$tForeword --$tIntroduction --$t1. Special Characteristics of Rural Society --$t2. Bringing Literacy to the Countryside --$t3. More Thoughts on Bringing Literacy to the Countryside --$t4. Chaxugeju: The Differential Mode of Association --$t5. The Morality of Personal Relationships --$t6. Patrilineages --$t7. "Between Men and Women, There Are Only Differences" --$t8. A Rule of Ritual --$t9. A Society without Litigation --$t10. An Inactive Government --$t11. Rule by Elders --$t12. Consanguinity and Regionalism --$t13. Separating Names from Reality --$t14. From Desire to Necessity --$tEpilogue: Sociology and the Reconstruction of Rural China --$tGlossary --$tIndex 330 $aThis classic text by Fei Xiaotong, China's finest social scientist, was first published in 1947 and is Fei's chief theoretical statement about the distinctive characteristics of Chinese society. Written in Chinese from a Chinese point of view for a Chinese audience, From the Soil describes the contrasting organizational principles of Chinese and Western societies, thereby conveying the essential features of both. Fei shows how these unique features reflect and are reflected in the moral and ethical characters of people in these societies. This profound, challenging book is both succinct and accessible. In its first complete English-language edition, it is likely to have a wide impact on Western social theorists. Gary G. Hamilton and Wang Zheng's translation captures Fei's jargonless, straightforward style of writing. Their introduction describes Fei's education and career as a sociologist, the fate of his writings on and off the Mainland, and the sociological significance of his analysis. The translators' epilogue highlights the social reforms for China that Fei drew from his analysis and advocated in a companion text written in the same period. 606 $aSOCIAL SCIENCE / Sociology / General$2bisacsh 607 $aChina$xSocial conditions 610 $a1940s. 610 $aacademic. 610 $aanalysis. 610 $aasia. 610 $aasian countries. 610 $aasian. 610 $achina. 610 $achinese history. 610 $achinese society. 610 $acommunity. 610 $aconfucius. 610 $acountryside. 610 $acultural studies. 610 $aethics. 610 $agender studies. 610 $ainterpersonal. 610 $alegal issues. 610 $amorals. 610 $arelationships. 610 $arural. 610 $ascholarly. 610 $asmall town. 610 $asocial science. 610 $asocial scientist. 610 $asocial studies. 610 $asocial theory. 610 $asociology. 610 $atranslation. 610 $awestern world. 615 7$aSOCIAL SCIENCE / Sociology / General. 676 $a306/.0951 700 $aFei$b Xiaotong$0637994 701 $aHamilton$b Gary G$0117028 701 $aWang$b Zheng$f1952-$0514725 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910778862103321 996 $aFrom the soil, the foundations of Chinese society$93715268 997 $aUNINA LEADER 06231nam 22007095 450 001 9910544846503321 005 20251225203731.0 010 $a3-030-95531-1 024 7 $a10.1007/978-3-030-95531-1 035 $a(MiAaPQ)EBC6885911 035 $a(Au-PeEL)EBL6885911 035 $a(CKB)21167810200041 035 $a(PPN)260826820 035 $a(BIP)83224178 035 $a(BIP)82668482 035 $a(DE-He213)978-3-030-95531-1 035 $a(EXLCZ)9921167810200041 100 $a20220209d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtsIT, Interactivity and Game Creation $eCreative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings /$fedited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (474 pages) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v422 311 08$aPrint version: Wölfel, Matthias ArtsIT, Interactivity and Game Creation Cham : Springer International Publishing AG,c2022 9783030955304 327 $aMedia Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION ? In Sync/Out of Sync ? : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the ?brain? of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography ? An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation ? Scaling pattern Languages Into a New Domain -- The Effect of Characters? Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts. 330 $aThis book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v422 606 $aTelecommunication 606 $aComputer networks 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aCommunications Engineering, Networks 606 $aComputer Communication Networks 606 $aArtificial Intelligence 606 $aUser Interfaces and Human Computer Interaction 615 0$aTelecommunication. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aCommunications Engineering, Networks. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.7 676 $a700.105 700 $aWo?lfel$b Matthias$01117265 702 $aBernhardt$b Johannes 702 $aThiel$b Sonja 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910544846503321 996 $aArtsIT, interactivity and game creation$92918101 997 $aUNINA