LEADER 06231nam 22007095 450 001 9910544846503321 005 20251225203731.0 010 $a3-030-95531-1 024 7 $a10.1007/978-3-030-95531-1 035 $a(MiAaPQ)EBC6885911 035 $a(Au-PeEL)EBL6885911 035 $a(CKB)21167810200041 035 $a(PPN)260826820 035 $a(BIP)83224178 035 $a(BIP)82668482 035 $a(DE-He213)978-3-030-95531-1 035 $a(EXLCZ)9921167810200041 100 $a20220209d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtsIT, Interactivity and Game Creation $eCreative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings /$fedited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (474 pages) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v422 311 08$aPrint version: Wölfel, Matthias ArtsIT, Interactivity and Game Creation Cham : Springer International Publishing AG,c2022 9783030955304 327 $aMedia Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION ? In Sync/Out of Sync ? : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the ?brain? of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography ? An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation ? Scaling pattern Languages Into a New Domain -- The Effect of Characters? Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts. 330 $aThis book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v422 606 $aTelecommunication 606 $aComputer networks 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aCommunications Engineering, Networks 606 $aComputer Communication Networks 606 $aArtificial Intelligence 606 $aUser Interfaces and Human Computer Interaction 615 0$aTelecommunication. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 14$aCommunications Engineering, Networks. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.7 676 $a700.105 700 $aWo?lfel$b Matthias$01117265 702 $aBernhardt$b Johannes 702 $aThiel$b Sonja 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910544846503321 996 $aArtsIT, interactivity and game creation$92918101 997 $aUNINA