LEADER 02373oam 2200577M 450 001 9910524895803321 005 20240219170631.0 010 $a0-262-34608-7 010 $a0-262-34607-9 035 $a(CKB)4100000005248343 035 $a(MiAaPQ)EBC5452023 035 $a(CaBNVSL)mat08555182 035 $a(IDAMS)0b000064888bbc47 035 $a(IEEE)8555182 035 $a(OCoLC)1045194812 035 $a(OCoLC-P)1045194812 035 $a(MaCbMITP)10887 035 $a(MdBmJHUP)muse70604 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/78555 035 $a(PPN)254857949 035 $a(oapen)doab78555 035 $a(EXLCZ)994100000005248343 100 $a20180721d2018 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aResonant games $edesign principles for learning games that connect hearts, minds, and the everyday /$fEric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck 210 $aCambridge$cThe MIT Press$d2018 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2018] 215 $a1 online resource (267 pages) 225 1 $aThe John D. and Catherine T. Macarthur Foundation series on digital media and learning 311 08$a0-262-03780-7 320 $aIncludes bibliographical references and index. 327 $aOur game could be your life -- Resonant learning -- In a game, you can be whoever you want to be -- I wish I could go on here forever -- Discovering the secret world of Ysola -- Beetles, beasties, and bunnies in your back pocket -- Doorway to games -- Measuring resonant success -- Games not gamification. 330 $aPrinciples for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. 410 0$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 606 $aVideo games in education 615 0$aVideo games in education. 676 $a371.337 700 $aKlopfer$b Eric$01087497 702 $aHaas$b Jason 702 $aOsterweil$b Scot 702 $aRosenheck$b Louisa 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910524895803321 996 $aResonant Games$92627723 997 $aUNINA