LEADER 00920nam0-22003131i-450- 001 990000680820403321 005 20001010 035 $a000068082 035 $aFED01000068082 035 $a(Aleph)000068082FED01 035 $a000068082 100 $a20001010d--------km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $aSquilibri regionali e sviluppo economico$fBernardo Secchi. 210 $aPadova$cMarsilio editore$d[1974]. 215 $a300 p.$d21 cm 225 1 $aBiblioteca Marsilio$iArchitettura e urbanistica$v26 610 0 $aItalia$aSviluppo economico$a1952/1969 676 $a339.945 700 1$aSecchi,$bBernardo$f<1934- >$010411 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000680820403321 952 $a01 GB 4088$b04941$fDINST 959 $aDINST 996 $aSquilibri regionali e sviluppo economico$969170 997 $aUNINA DB $aING01 LEADER 03783nam 2200529 450 001 9910523785103321 005 20221007204917.0 010 $a1-4842-7377-X 024 7 $a10.1007/978-1-4842-7377-7 024 8 $a9781484273760 024 8 $a9781484273777 035 $a(CKB)5100000000152491 035 $a(MiAaPQ)EBC6828592 035 $a(Au-PeEL)EBL6828592 035 $a(OCoLC)1288628243 035 $a(OCoLC)1287921336 035 $a(OCoLC-P)1287921336 035 $a(CaSebORM)9781484273777 035 $a(EXLCZ)995100000000152491 100 $a20220831d2022 fy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBuild your own 2D game engine and create great web games $eusing HTML5, JavaScript, and WebGL2 /$fKelvin Sung [et al.] 205 $aSecond edition. 210 1$aNew York :$cApress,$d[2022] 210 4$dİ2022 215 $a1 online resource (xxii, 741 pages) $cillustrations 300 $aIncludes index. 311 1 $a1-4842-7376-1 327 $aChapter 1: Introduction Chapter 2: Working with HTML5 and WebGL2 Chapter 3: Transformation and World Coordinate Chapter 4: Common Components of a Game Engine Chapter 5: Working with Texture, Sprites, and Fonts Chapter 6: Behaviors and Collisions Chapter 7: Camera Manipulations Chapter 8: Illumination and Shadow Chapter 9: Physics Chapter 10: Particle Systems and Stenciling Chapter 11: Supporting Camera Background Chapter 12: Building a Sample Game: From Design to Completion 330 $aDevelop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. You will: Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games. 606 $aInteractive computer graphics 606 $aComputer games$xDesign 615 0$aInteractive computer graphics. 615 0$aComputer games$xDesign. 676 $a794.81526 700 $aSung$b Kelvin$f1964-$01255641 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910523785103321 996 $aBuild your own 2D game engine and create great web games$92911197 997 $aUNINA