LEADER 03384oam 2200541 450 001 9910523783903321 005 20231121221354.0 010 $a1-4842-7295-1 024 7 $a10.1007/978-1-4842-7295-4 035 $a(MiAaPQ)EBC6799445 035 $a(Au-PeEL)EBL6799445 035 $a(CKB)19410942100041 035 $a(OCoLC)1285165210 035 $a(OCoLC)1284980406 035 $a(OCoLC-P)1284980406 035 $a(CaSebORM)9781484272954 035 $a(PPN)260833940 035 $a(EXLCZ)9919410942100041 100 $a20220726d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aDesign patterns in modern C++20 $ereusable approaches for object-oriented software design /$fDmitri Nesteruk 205 $aSecond edition. 210 1$a[California] :$cApress,$d[2022] 210 4$dİ2022 215 $a1 online resource (391 pages) 300 $aIncludes index. 311 08$aPrint version: Nesteruk, Dmitri Design Patterns in Modern C++20 Berkeley, CA : Apress L. P.,c2021 9781484272947 327 $a1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor. 330 $aApply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad Who This Book Is For This book is for both beginner and experienced C++ developers. 606 $aC++ (Computer program language) 606 $aSoftware patterns 606 $aComputer software$xReusability 615 0$aC++ (Computer program language) 615 0$aSoftware patterns. 615 0$aComputer software$xReusability. 676 $a005.133 700 $aNesteruk$b Dmitri$0942297 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910523783903321 996 $aDesign Patterns in Modern C++20$92591571 997 $aUNINA