LEADER 03426nam 2200493 450 001 9910523001503321 005 20220827082519.0 010 $a1-4842-7857-7 024 7 $a10.1007/978-1-4842-7857-4 035 $a(MiAaPQ)EBC6827118 035 $a(Au-PeEL)EBL6827118 035 $a(CKB)20151344500041 035 $a(OCoLC)1290021286 035 $a(OCoLC)1289365949 035 $a(OCoLC-P)1289365949 035 $a(CaSebORM)9781484278574 035 $a(EXLCZ)9920151344500041 100 $a20220827d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning VFX with Autodesk Maya $ecreate industry-standard visual effects from scratch /$fAbhishek Kumar 210 1$a[Place of publication not identified] :$cApress,$d[2021] 210 4$dİ2021 215 $a1 online resource (389 pages) 300 $aIncludes index. 311 08$aPrint version: Kumar, Abhishek Beginning VFX with Autodesk Maya Berkeley, CA : Apress L. P.,c2021 9781484278567 327 $aChapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration. 330 $aDive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya. 606 $aComputer animation 606 $aComputer graphics 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.696 700 $aKumar$b Abhishek$0977677 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910523001503321 996 $aBeginning VFX with Autodesk Maya$92590803 997 $aUNINA