LEADER 03388oam 2200481 450 001 9910522997503321 005 20240130211753.0 010 $a3-030-82544-2 035 $a(CKB)4100000011994651 035 $a(MiAaPQ)EBC6688967 035 $a(Au-PeEL)EBL6688967 035 $a(PPN)258062479 035 $a(EXLCZ)994100000011994651 100 $a20220413d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aRobotics in education $eRiE 2021 /$fMunir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, David Obdrz?a?lek, editors 210 1$aCham, Switzerland :$cSpringer,$d[2022] 210 4$dİ2022 215 $a1 online resource (318 pages) 225 1 $aAdvances in intelligent systems and computing ;$vVolume 1359 311 0 $a3-030-82543-4 320 $aIncludes bibliographical references and index. 327 $aGradation of Cognitive operations of Blue-Bot control in the primary education Bee-Bot educational robot as a means of developing social skills among children with autism-spectrum disorders Development of educational scenarios for child-robot interaction: The case of learning disabilities Educational Robotics in Online Distance Learning: An Experience from Primary School Robotics Laboratory within the Italian School-Work Transition Program in High Schools: A Case Study How to promote learning and creativity through visual cards and robotics at summer academic project I?taca An Arduino-based robot with a sensor as an educational project A Social Robot Activity for Novice Programmers Robotics and Intelligent Systems: a new curriculum development and adaptations needed in coronavirus times An Educational Framework for Complex Robotics Projects Education Tool for Kinematic Analysis: A Case Study 330 $aThis book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. 410 0$aAdvances in intelligent systems and computing ;$v1359. 517 3 $aRiE 2021 606 $aEducational technology$vCongresses 606 $aRobotics$xStudy and teaching$vCongresses 615 0$aEducational technology 615 0$aRobotics$xStudy and teaching 676 $a371.33 702 $aMerdan$b Munir 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910522997503321 996 $aRobotics in Education$92902877 997 $aUNINA