LEADER 04217nam 2200493 450 001 9910522991203321 005 20220906004033.0 010 $a1-4842-7818-6 024 7 $a10.1007/978-1-4842-7818-5 035 $a(MiAaPQ)EBC6838902 035 $a(Au-PeEL)EBL6838902 035 $a(CKB)20275210100041 035 $a(OCoLC)1291318609 035 $a(OCoLC-P)1291318609 035 $a(CaSebORM)9781484278185 035 $a(EXLCZ)9920275210100041 100 $a20220906d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning iPhone development with SwiftUI $eexploring the iOS SDK /$fWally Wang 205 $aSixth edition. 210 1$aBerkeley, California :$cApress L. P.,$d[2022] 210 4$dİ2022 215 $a1 online resource (468 pages) 300 $aIncludes index. 311 08$aPrint version: Wang, Wally Beginning IPhone Development with SwiftUI Berkeley, CA : Apress L. P.,c2022 9781484278178 327 $aChapter 1: Understanding iOS Programming -- Chapter 2: Designing User Interfaces with SwiftUI -- Chapter 3: Placing Views on the User Interface -- Chapter 4: Working with Text -- Chapter 5: Working with Images -- Chapter 6: Responding to the User with Buttons and Segmented Controls -- Chapter 7: Retrieving Text from Text Fields and Text Editors -- Chapter 8: Limiting Choices with Pickers -- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders -- Chapter 10: Providing Options with Links and Menus -- Chapter 11: Touch Gestures -- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus -- Chapter 13: Displaying Lists -- Chapter 14: Using Forms and Group Boxes -- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups -- Chapter 16: Using the Navigation View -- Chapter 17: Using the Tab View -- Chapter 18: Using Grids -- Chapter 19: Using Animation -- Chapter 20: Using GeometryReader -- Appendix: An Introduction to Swift. 330 $aTame the power of Apple's new user interface toolkit, SwiftUI. Integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You'll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you'll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects! You'll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You'll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Bars. Beginning iPhone Development with Swift UI covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. Once you're ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. What You Will Learn Discover the basics of designing a user interface using SwiftUI Build cool, crisp user interfaces that use animation Display data in lists and outlines Organize user interfaces in forms and groups Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK. 606 $aOperating systems (Computers) 606 $aApple computer 615 0$aOperating systems (Computers) 615 0$aApple computer. 676 $a004.165 700 $aWang$b Wally$0555404 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910522991203321 996 $aBeginning IPhone Development with SwiftUI$92592636 997 $aUNINA