LEADER 04030nam 2200469 450 001 9910520098303321 005 20230509133135.0 035 $a(CKB)5680000000010925 035 $a(NjHacI)995680000000010925 035 $a(EXLCZ)995680000000010925 100 $a20230509d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 04$aThe Middle Ages in modern culture $ehistory and authenticity in contemporary medievalism /$fedited by Karl C. Alvestad and Robert Houghton 210 1$aLondon :$cBloomsbury Academic,$d[2021] 210 4$dİ2021 215 $a1 online resource (288 pages) $cillustrations 225 1 $aNew directions in medieval studies 311 $a1-350-16745-2 320 $aIncludes bibliographical references and index. 327 $aIntroduction: Accuracy and authenticity : interractions in contemporary medievalism / Karl C. Alvestad and Robert Houghton -- The 'accurate' deeds of our father : the 'authentic' narrative of early Norway / Karl C. Alvestad -- Race and historical authenticity : Kingdom come--deliverance / Helen Young -- 'Contrary to common sense' : the impact of the depiction of William Wallace's Longsword / Laura Harrison -- Misdiagnosing medieval medicine : 'magical' Muslims, metanarrative and the modern media / April Harper -- Audience perceptions of historical authenticity in visual media / Sian Beavers and Slyvia Warnecke -- La Pasta di Falcome and la Porta di Ferro : representations and receptions of historical fighting practices in medieval media and contemporary popular culture / Jacob Deacon -- Malevolent and marginal : the feminized 'Dark Ages' in modern card game cultures / Daisy Black -- The tourist gaze and the 'medieval' landscape / Megan Arnott -- Playing at the crossroads of religion and law : historical milieu, context, and curriculum hooks in Lost & found / Owen Gottlieb -- Modding and authentic, gritty medievalism in Skyrim / Victoria Cooper -- Playing the taskscapes : representing medieval life through video games technologies / Juan Hiriart -- If you're going to the be the king, you'd better damn well act like the king : setting authentic objectives to support learning in grand strategy computer games / Robert Houghton. 330 $a"This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. Bringing together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media - ranging from television and film to architecture - and the significance of deploying an authentic medieval world to these representations. Rooted in this question of authenticity, this interdisciplinary study addresses three connected themes. Firstly, how does historical accuracy relate to authenticity, and whose version of authenticity is accepted? Secondly, how are the middle ages presented in modern media and why do inaccuracies emerge and persist in these works? Thirdly, how do creators of modern content attempt to produce authentic medieval environments, and what are the benefits and pitfalls of accurate portrayals? The result is nuanced study of medieval culture which sheds new light on the use (and misuse) of medieval history in modern media"--$cProvided by publisher. 410 0$aNew directions in medieval studies. 517 $aMiddle Ages in Modern Culture 606 $aMedievalism 606 $aMiddle Ages in popular culture 606 $aAuthenticity (Philosophy) in mass media 615 0$aMedievalism. 615 0$aMiddle Ages in popular culture. 615 0$aAuthenticity (Philosophy) in mass media. 676 $a940.1 702 $aAlvestad$b Karl C. 702 $aHoughton$b Robert$g(Robert E.), 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910520098303321 996 $aThe Middle Ages in modern culture$93349879 997 $aUNINA