LEADER 05101nam 2200481 450 001 9910502655203321 005 20220720173701.0 010 $a3-030-82547-7 035 $a(CKB)4940000000613616 035 $a(MiAaPQ)EBC6733820 035 $a(Au-PeEL)EBL6733820 035 $a(OCoLC)1287130648 035 $a(EXLCZ)994940000000613616 100 $a20220623d2021 uy 0 101 0 $aeng 135 $aurcn#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual realities $ecase studies in immersion and phenomenology /$fStuart Marshall Bender, Mick Broderick 210 1$aCham, Switzerland :$cSpringer,$d[2021] 210 4$d©2021 215 $a1 online resource (219 pages) 311 08$aPrint version: Bender, Stuart Marshall. Virtual realities. Basingstoke : Palgrave Macmillan, 2021 9783030825461 311 08$a3-030-82546-9 320 $aIncludes bibliographical references and index. 327 $aIntro -- Acknowledgements -- Contents -- Abbreviations -- List of Figures -- Chapter 1: Introduction -- Ready, Virtual Reality Consumer -- Evangelists and Sceptics -- Structure and Scope -- The Phenomenology of Presence in VR -- Phenomenology and Embodiment in VR -- Chapter Overview: Case Studies in Violence and Trauma -- Conclusion -- References -- Chapter 2: Phenomenology and the Virtual Reality Researcher-Critic -- Introduction -- Film Phenomenology and VR Phenomenology -- VR and Embodiment -- Case Study: VR Military Shooter Experience -- Conclusion -- References -- Chapter 3: On the Excitement of Measuring the Virtual Reality Audience -- Introduction -- Quantifying the VR User -- Hypothesis Generation -- Self-Report Surveys -- Biometrics -- Limitations-and Surprising Benefits-of Audience Quantification -- Case Study: VR Zombie Games -- Studies 1 and 2 -- Study 3 -- The Impact of VR Phenomenology -- Conclusion -- References -- Chapter 4: Virtual Reality Exposure Therapy -- Introduction -- Virtual Reality Exposure Therapy: A Background -- VRET in Practice -- Assumptions and Categories of Realism in VRET -- Category 1: Photorealism -- Category 2: Authenticity of Scenarios, Events, Specific Details -- Category 3: Immersion, Presence, Involvement and Interaction -- Category 4: Specific/Abstract Environments -- VR Phenomenology and Anxiety: A Reflection -- Conclusion -- References -- Chapter 5: Virtual Reality, Trauma and Empathy -- Part 1: User Interpretations -- [08:46] (2015) -- YouTube Prosumer/Viewer Comments on [08.46] -- New Dimensions in Testimony (2017) -- Part 2: Immersion and Testimony -- Kiya (2016) -- Collisions (2016) -- Chernobyl (2016) -- Conclusion -- References -- Chapter 6: Regulation of Violent Content in Virtual Reality -- Introduction -- Media-Effects Research -- Assumptions of Impact: A Lack of Research. 327 $aVirtual Bootcamps or Premature Hype? -- VR Phenomenology and Violent VR -- Conclusion -- References -- Chapter 7: Conclusion -- The 'Unknowability' of VR -- Contribution and Limitations -- Future Research -- Conclusion -- References -- Index. 330 $aVirtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences. 606 $aVirtual reality$xPhilosophy 606 $aPhenomenology 615 0$aVirtual reality$xPhilosophy. 615 0$aPhenomenology. 676 $a006.801 700 $aBender$b Stuart$01202796 702 $aBroderick$b Mick 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910502655203321 996 $aVirtual realities$92884085 997 $aUNINA