LEADER 00820nam0-22003011i-450- 001 990002902310403321 035 $a000290231 035 $aFED01000290231 035 $a(Aleph)000290231FED01 035 $a000290231 100 $a20000920d1996----km-y0itay50------ba 101 0 $aENG 200 1 $aNon-life insurance mathematics$fErwin Straub 205 $a2.ed 210 $aBerlin$cSpringer$cAssociation of Swiss Actuaries$d1996 215 $a136 p. : ill.$d24 cm 610 0 $aAssicurazioni 610 0 $aTeoria del rischio 676 $a368.0119 700 1$aStraub,$bErwin$0117786 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990002902310403321 952 $aMVI-D-50$b7103$fMAS 959 $aMAS 996 $aNon-life insurance mathematics$9466473 997 $aUNINA DB $aING01 LEADER 05189oam 2200709I 450 001 9910454299003321 005 20200520144314.0 010 $a1-135-84891-2 010 $a1-282-28411-8 010 $a9786612284113 010 $a0-415-99370-9 010 $a0-203-89165-1 024 7 $a10.4324/9780203891650 035 $a(CKB)1000000000784009 035 $a(EBL)448317 035 $a(OCoLC)462285804 035 $a(SSID)ssj0000342803 035 $a(PQKBManifestationID)11252505 035 $a(PQKBTitleCode)TC0000342803 035 $a(PQKBWorkID)10287945 035 $a(PQKB)11493938 035 $a(MiAaPQ)EBC448317 035 $a(Au-PeEL)EBL448317 035 $a(CaPaEBR)ebr10330978 035 $a(CaONFJC)MIL228411 035 $a(OCoLC)458769353 035 $a(OCoLC)458769353 035 $a(EXLCZ)991000000000784009 100 $a20180706d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSerious games $emechanisms and effects /$fedited by Ute Ritterfeld, Michael Cody, and Peter Vorderer 210 1$aNew York ;$aLondon :$cRoutledge,$d2009. 215 $a1 online resource (553 p.) 300 $aDescription based upon print version of record. 311 $a0-415-99369-5 327 $aBook Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? 327 $aChapter 6 Deep Learning and Emotion in Serious GamesChapter 7 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games; Chapter 8 Designing Serious Games for Learning and Health in Informal and Formal Settings; Chapter 9 What Do Children Learn from Playing Digital Games?; Section II Serious Games for Development; Chapter 10 The Impact of Serious Games on Childhood Development; Chapter 11 Designing Serious Games for Children and Adolescents: What Developmental Psychology Can Teach Us 327 $aChapter 12 Doors to Another Me: Identity Construction Through Digital Game PlayChapter 13 Identity Formation and Emotion Regulation in Digital Gaming; Section III Serious Games for Social Change; Chapter 14 Serious Games for Girls?: Considering Gender in Learning with Digital Games; Chapter 15 Girls as Serious Gamers: Pitfalls and Possibilities; Chapter 16 Serious Games and Social Change: Why They (Should) Work; Chapter 17 Entertainment-Education Through Digital Games; Part III Methodological Challenges 327 $aChapter 18 Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and GrowChapter 19 Making the Implicit Explicit: Embedded Measurement in Serious Games; Chapter 20 Evaluating the Potential of Serious Games: What Can We Learn from Previous Research on Media Effects and Educational Intervention?; Chapter 21 Improving Methodology in Serious Games Research with Elaborated Theory; Chapter 22 Generalizability and Validity in Digital Game Research; Chapter 23 Designing Game Research: Addressing Questions of Validity 327 $aPart IV Applications, Limitations, and Future DirectionsChapter 24 Three-Dimensional Game Environments for Recovery from Stroke; Chapter 25 Reducing Risky Sexual Decision Making in the Virtual and in the Real World: Serious Games, Intelligent Agents, and a SOLVE Approach; Chapter 26 From Serious Games to Serious Gaming; Chapter 27 Immersive Serious Games for Large Scale Multiplayer Dialogue and Cocreation; Chapter 28 The Gaming Dispositif: An Analysis of Serious Games from a Humanities Perspective; Index 330 $aSerious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. ""Serious games"" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mec 606 $aGames$xPsychological aspects 606 $aLearning 606 $aGames$xResearch 608 $aElectronic books. 615 0$aGames$xPsychological aspects. 615 0$aLearning. 615 0$aGames$xResearch. 676 $a793.01 701 $aCody$b Michael J$0897479 701 $aRitterfeld$b Ute$0897480 701 $aVorderer$b Peter$0897481 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910454299003321 996 $aSerious games$92005202 997 $aUNINA LEADER 06671nam 22007335 450 001 9910495231903321 005 20251113174711.0 010 $a3-030-70217-0 024 7 $a10.1007/978-3-030-70217-5 035 $a(CKB)4100000011990250 035 $a(MiAaPQ)EBC6684426 035 $a(Au-PeEL)EBL6684426 035 $a(PPN)258876859 035 $a(OCoLC)1262120570 035 $a(DE-He213)978-3-030-70217-5 035 $a(EXLCZ)994100000011990250 100 $a20210726d2021 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLiutex and Third Generation of Vortex Definition and Identification $eAn Invited Workshop from Chaos 2020 /$fedited by Chaoqun Liu, Yiqian Wang 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (479 pages) 225 1 $aPhysics and Astronomy Series 300 $aIncludes index. 311 08$a3-030-70216-2 327 $aPart 1. Liutex Theory and Method -- Chapter1. Liutex and Third Generation of Vortex Identification Methods -- Chapter2. Incorrectness of the Second Generation Vortex Identification Method and Introduction to Liute -- Chapter3. Dimensional and Theoretical Analysis of Liutex and Second-Generation Vortex Identification methods -- Chapter4. Mathematical study on local fluid rotation axis?Vorticity is not the rotation axis -- Chapter5. No vortex in flows with straight streamlines?Some comments on real Schur forms of velocity gradient ?v -- Chapter6. Mathematical definition of vortex boundary and boundary classification based on topological type -- Chapter7. A comparison of Liutex with other vortex identification methods on the multiphase flow past a cylinder using LBM on GPU -- Chapter8. On the comparison of Liutex method with other vortex identification methods in a confined tip-leakage cavitating flow -- Chapter9. Lagrangian Liutex -- Chapter10. Visualizing Liutex Core Using Liutex line and Liutex tubes -- Chapter11. Analysis of difference between Liutex and ?_ci -- Part 2. Liutex Applications for Turbulence Research -- Chapter12. Hair-pin Vortex Formation Mechanisms based on LXC-Liutex Cores in Thermal Turbulent Boundary Layer with Rib-tabulator -- Chapter13. Liutex in the vortex statistics of 2D turbulent system -- Chapter14. Liutex and Proper Orthogonal Decomposition for Vortex Structure in the Wake of Micro Vortex Generator -- Chapter15. Study on the Formation and Evolution of Asymmetrical Vortex Structures in the Late Transitional Boundary Layer -- Chapter16. Experimental studies on vortex structures based on MSFLE and Liutex -- Chapter17. Correlation Analysis between low frequency shock oscillation and Liutex in SBLI -- Chapter18. Micro-Ramp Wake Structures Identified by Liutex -- Chapter19. Application of Liutex and some other second-generation vortex identification methods to direct numerical simulation data of a transitional boundary layer -- Part 3. Liutex Applications in Engineering -- Chapter 20. Investigation of Flow Structures around Cylinders with High Reynolds Number by Liutex Vortex Identification Methods -- Chapter 21. Vortex Identification for Study of Flow Past Stationary and Oscillating Cylinder -- Chapter 22. Simulation and Analysis of Breaking Waves in Deep Water -- Chapter 23. Numerical Investigation of Complex Flow Field in Ship Self-Propulsion and Zigzag Maneuverability -- Chapter 24. Application of Liutex for Analysis of Complex Wake Flow Characteristics of Wind Turbine -- Chapter 25. Application of Omega-Liutex identification method in the cavitating flows around a three-dimensional bullet -- Chapter 26. Analysis of Vortex Evolution in Turbine Rotor Tip Region Based on Liutex Method -- Chapter 27. Numerical Simulation of Leakage Flow inside Shroud and Its Interaction with Main Flow in an Axial Turbine -- Chapter 28. The identification of tip leakage vortex of an axial flow waterjet pump by using Omega method and Liutex -- Chapter 29. Eddy currentresearch of oxy-fuel heating furnace based on third generation vortex recognition method -- Chapter 30. Numerical investigation of the cavitation vortex interaction around a twisted hydrofoil with emphasis on the vortex identification method. 330 $aThis book collects papers presented in the Invited Workshop, ?Liutex and Third Generation of Vortex Definition and Identification for Turbulence,? from CHAOS2020, June 9-12, 2020, which was held online as a virtual conference. Liutex is a new physical quantity introduced by Prof. Chaoqun Liu of the University of Texas at Arlington. It is a vector and could give a unique and accurate mathematical definition for fluid rotation or vortex. The papers in this volume include some Liutex theories and many applications in hydrodynamics, aerodynamics and thermal dynamics including turbine machinery. As vortex exists everywhere in the universe, a mathematical definition of vortex or Liutex will play a critical role in scientific research. There is almost no place without vortex in fluid dynamics. As a projection, the Liutex theory will play an important role on the investigations of the vortex dynamics in hydrodynamics, aerodynamics, thermodynamics, oceanography, meteorology, metallurgy, civil engineering, astronomy, biology, etc. and to the researches of the generation, sustenance, modelling and controlling of turbulence. 410 0$aPhysics and Astronomy Series 606 $aPlasma turbulence 606 $aFluid mechanics 606 $aSoft condensed matter 606 $aAerospace engineering 606 $aAstronautics 606 $aGeometry, Differential 606 $aTurbulence in plasmas 606 $aEngineering Fluid Dynamics 606 $aFluids 606 $aAerospace Technology and Astronautics 606 $aDifferential Geometry 615 0$aPlasma turbulence. 615 0$aFluid mechanics. 615 0$aSoft condensed matter. 615 0$aAerospace engineering. 615 0$aAstronautics. 615 0$aGeometry, Differential. 615 14$aTurbulence in plasmas. 615 24$aEngineering Fluid Dynamics. 615 24$aFluids. 615 24$aAerospace Technology and Astronautics. 615 24$aDifferential Geometry. 676 $a532.0595 702 $aLiu$b Chaoqun 702 $aWang$b Yiqian 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910495231903321 996 $aLiutex and third generation of vortex definition and identification$92833995 997 $aUNINA