LEADER 02470nam 22005535 450 001 9910495169403321 005 20240923201433.0 010 $a9783030751425 010 $a3030751422 024 7 $a10.1007/978-3-030-75142-5 035 $a(CKB)4100000011994631 035 $a(MiAaPQ)EBC6688947 035 $a(Au-PeEL)EBL6688947 035 $a(DE-He213)978-3-030-75142-5 035 $a(EXLCZ)994100000011994631 100 $a20210802d2021 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame-based Learning Across the Disciplines /$fedited by Carmela Aprea, Dirk Ifenthaler 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (427 pages) 225 1 $aAdvances in Game-Based Learning,$x2567-8485 311 08$a9783030751418 311 08$a3030751414 320 $aIncludes bibliographical references and index. 330 $aThe volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective. 410 0$aAdvances in Game-Based Learning,$x2567-8485 606 $aEducational technology 606 $aLearning, Psychology of 606 $aDigital Education and Educational Technology 606 $aLearning Theory 615 0$aEducational technology. 615 0$aLearning, Psychology of. 615 14$aDigital Education and Educational Technology. 615 24$aLearning Theory. 676 $a371.397 702 $aAprea$b Carmela$f1971- 702 $aIfenthaler$b Dirk 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910495169403321 996 $aGame-based learning across the disciplines$92833695 997 $aUNINA