LEADER 02953nam 22004573u 450 001 9910493745703321 005 20230912164209.0 010 $a1-4842-7185-8 035 $a(CKB)5590000000537425 035 $aEBL6689306 035 $a(AU-PeEL)EBL6689306 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/71602 035 $a(MiAaPQ)EBC6689306 035 $a(PPN)257357203 035 $a(EXLCZ)995590000000537425 100 $a20220617d2021|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRay Tracing Gems II $eNext Generation Real-Time Rendering with DXR, Vulkan, and OptiX 210 $aBerkeley, CA $cApress L. P.$d2021 215 $a1 online resource (884 p.) 300 $aDescription based upon print version of record. 311 $a1-4842-7184-X 330 $a"The digital version of this book is available now for free ? with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." 517 $aRay Tracing Gems II 606 $aGraphical & digital media applications$2bicssc 610 $aComputer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access 615 7$aGraphical & digital media applications 700 $aMarrs$b Adam$01235900 701 $aShirley$b Peter$0300328 701 $aWald$b Ingo$01235901 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910493745703321 996 $aRay Tracing Gems II$92870235 997 $aUNINA