LEADER 02945nam 22006613u 450 001 9910491852203321 005 20231110232138.0 010 $a3-030-74910-X 035 $a(CKB)5470000000830892 035 $aEBL6679369 035 $a(AU-PeEL)EBL6679369 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/71653 035 $a(MiAaPQ)EBC6679369 035 $a(EXLCZ)995470000000830892 100 $a20220617d2021|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames Without Frontiers? $eSocio-Historical Perspectives at the Gaming/Gambling Intersection 210 $aCham $cSpringer International Publishing AG$d2021 215 $a1 online resource (121 p.) 225 1 $aLeisure Studies in a Global Era 300 $aDescription based upon print version of record. 311 $a3-030-74909-6 330 $aThis open access book focuses on how and why digital games and gambling are increasingly intertwined and asks ?does this matter?? Looking at how ?loot boxes? became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade ? and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. 410 0$aLeisure Studies in a Global Era 606 $aSociology$2bicssc 606 $aPopular culture$2bicssc 606 $aMedia studies$2bicssc 606 $aSociology: sport & leisure$2bicssc 606 $aSports & outdoor recreation$2bicssc 610 $aSociology 610 $aInternet 610 $aOnline 610 $aAustralia 610 $aUK 610 $aUSA 610 $aReward 610 $aRisk 610 $aMoney 610 $aE-sports 610 $aLeisure 615 7$aSociology 615 7$aPopular culture 615 7$aMedia studies 615 7$aSociology: sport & leisure 615 7$aSports & outdoor recreation 676 $a306.482 700 $aWardle$b Heather$01235939 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910491852203321 996 $aGames Without Frontiers$92870273 997 $aUNINA