LEADER 06577nam 22008415 450 001 9910488728003321 005 20251225180502.0 010 $a3-030-77431-7 024 7 $a10.1007/978-3-030-77431-8 035 $a(CKB)4100000011979436 035 $a(MiAaPQ)EBC6676088 035 $a(Au-PeEL)EBL6676088 035 $a(OCoLC)1259332480 035 $a(PPN)257358137 035 $a(BIP)80797288 035 $a(BIP)80071369 035 $a(DE-He213)978-3-030-77431-8 035 $a(EXLCZ)994100000011979436 100 $a20210602d2021 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCulture and Computing. Design Thinking and Cultural Computing $e9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24?29, 2021, Proceedings, Part II /$fedited by Matthias Rauterberg 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (506 pages) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12795 311 08$a3-030-77430-9 320 $aIncludes bibliographical references and index. 327 $aDesign Thinking in Cultural Contexts -- Digital Literacy-based User Experience Design for Medication-allergy Patients Care -- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services -- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges -- What Could Safety Research Contribute to Technology Design -- User Interface Design of Virtual Conferencing Tools ? Towards a Method for Considering Cultural Impact ? Exemplified by Zoom -- Infrastructuring for Collective Heritage Knowledge Production -- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework -- Socio-Emotional Experience in Human Technology Interaction Design ? a Fashion Framework Proposal -- Human Research in Technology Design -- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing -- Digital Humanities, New Media and Culture.-The Ontology of Mixed Reality Agents Memorializing the Dead and Dying -- The Human Mind and Engineering Models -- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges -- Questions in Cognitive Mimetics -- Memory Modalities - Opening-up Digital Heritage Infrastructures -- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram -- Culture in the Post Pandemic Era -- How to Access and Transform the Unconscious for Cultural Development -- Ethical Stance and Evolving Technosexual Culture ? A Case for Human-Computer Interaction -- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology -- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses -- On Complexity of GLAMs? Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge -- Perspectives on Cultural Computing -- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in BrazilianComputer Science -- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX -- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car -- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning -- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans -- Culturally Aware Intelligent Learning Environments for Resource-poor Countries -- A Stranger in the Classroom: Pre-Service Teachers? Anxiety and Negative Attitudes toward Humanoid Social Robots -- Bie-Modernism and Cultural Computing. 330 $aThe two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors? experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v12795 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer engineering 606 $aComputer networks 606 $aCoding theory 606 $aInformation theory 606 $aSoftware engineering 606 $aSocial sciences$xData processing 606 $aInformation storage and retrieval systems 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Engineering and Networks 606 $aCoding and Information Theory 606 $aSoftware Engineering 606 $aComputer Application in Social and Behavioral Sciences 606 $aInformation Storage and Retrieval 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aCoding theory. 615 0$aInformation theory. 615 0$aSoftware engineering. 615 0$aSocial sciences$xData processing. 615 0$aInformation storage and retrieval systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering and Networks. 615 24$aCoding and Information Theory. 615 24$aSoftware Engineering. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aInformation Storage and Retrieval. 676 $a306.0285 702 $aRauterberg$b Matthias 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910488728003321 996 $aCulture and computing, design thinking and cultural computing$92814675 997 $aUNINA