LEADER 03937nam 22007935 450 001 9910484987303321 005 20200703142524.0 010 $a3-662-45212-X 024 7 $a10.1007/978-3-662-45212-7 035 $a(CKB)3710000000249799 035 $a(SSID)ssj0001354119 035 $a(PQKBManifestationID)11768670 035 $a(PQKBTitleCode)TC0001354119 035 $a(PQKBWorkID)11316853 035 $a(PQKB)11633552 035 $a(DE-He213)978-3-662-45212-7 035 $a(MiAaPQ)EBC6303174 035 $a(MiAaPQ)EBC5595608 035 $a(Au-PeEL)EBL5595608 035 $a(OCoLC)892338699 035 $a(PPN)18135229X 035 $a(EXLCZ)993710000000249799 100 $a20140924d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment Computing - ICEC 2014 $e13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings /$fedited by Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh 205 $a1st ed. 2014. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2014. 215 $a1 online resource (XIV, 248 p. 95 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8770 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-662-45211-1 327 $aDigital games and interactive entertainment -- Entertainment for purpose and persuasion -- Computational methodologies for entertainment -- Entertainment devices, platforms and systems -- Interactive art, performance and novel interactions. 330 $aThis book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8770 606 $aPersonal computers 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aMultimedia systems  606 $aArtificial intelligence 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aPersonal computers. 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 0$aMultimedia systems . 615 0$aArtificial intelligence. 615 14$aPersonal Computing. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aMedia Design. 615 24$aArtificial Intelligence. 676 $a790.20285 702 $aPisan$b Yusuf$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSgouros$b Nikitas Marinos$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMarsh$b Tim$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484987303321 996 $aEntertainment Computing - ICEC 2014$92587715 997 $aUNINA