LEADER 06269nam 22009015 450 001 9910484879803321 005 20200706024459.0 010 $a3-319-19126-8 024 7 $a10.1007/978-3-319-19126-3 035 $a(CKB)3710000000416859 035 $a(SSID)ssj0001501719 035 $a(PQKBManifestationID)11918718 035 $a(PQKBTitleCode)TC0001501719 035 $a(PQKBWorkID)11447016 035 $a(PQKB)10672773 035 $a(DE-He213)978-3-319-19126-3 035 $a(MiAaPQ)EBC6296992 035 $a(MiAaPQ)EBC5592321 035 $a(Au-PeEL)EBL5592321 035 $a(OCoLC)910664795 035 $a(PPN)186029756 035 $a(FR-PaCSA)88902512 035 $a(EXLCZ)993710000000416859 100 $a20150527d2015 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games $eFirst Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings /$fedited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (XV, 195 p. 72 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9090 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-19125-X 320 $aIncludes bibliographical references and index. 327 $aDesigning for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions ? The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ??How to Fail Your Research Degree??: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment. 330 $aThis book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9090 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a794.81526 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOliveira$b Manuel Fradinho$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWiemeyer$b Josef$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWendel$b Viktor$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484879803321 996 $aSerious Games$92025239 997 $aUNINA