LEADER 04640nam 22006615 450 001 9910484865103321 005 20230804144251.0 010 $a9781484270394 010 $a1484270398 024 7 $a10.1007/978-1-4842-7039-4 035 $a(CKB)5590000000486862 035 $a(DE-He213)978-1-4842-7039-4 035 $a(MiAaPQ)EBC6640818 035 $a(Au-PeEL)EBL6640818 035 $a(OCoLC)1256627795 035 $a(CaSebORM)9781484270394 035 $a(PPN)272268372 035 $a(Perlego)4513716 035 $a(EXLCZ)995590000000486862 100 $a20210611d2021 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntroduction to Video Game Engine Development $eLearn to Design, Implement, and Use a Cross-Platform 2D Game Engine /$fby Victor G Brusca 205 $a1st ed. 2021. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2021. 215 $a1 online resource (XXIII, 382 p. 36 illus.) 311 08$a9781484270387 311 08$a148427038X 327 $aChapter 1: MmgBase API Introduction -- Chapter 2: Base Classes -- Chapter 3: Helper Classes -- Chapter 4: Other Classes -- Chapter 5: Advanced Classes -- Chapter 6: Widget Classes -- Chapter 7: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10: Static Main Entry Point -- Chapter 11: Dynamic Settings -- Chapter 12: Event Handlers -- Chapter 13: Resource Loading -- Chapter 14: Game Screens -- Chapter 15: Game Build Introduction -- Chapter 16: PongClone Project Setup -- Chapter 17: PongClone Main Menu Screen -- Chapter 18: PongClone Game Screen -- Chapter 19: Conclusion. 330 $aStart your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java?s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you?ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You?ll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You?ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You?ll learn how to draw objects, play sounds, render text, and more. In Part 2, you?ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you?ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you?ll have a solid foundation in video game engine design and implementation. You?ll also get exposure to building games from scratch, creating the solid foundation you?ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE. 606 $aComputer games?Programming 606 $aJava (Computer program language) 606 $aComputer programming 606 $aProgramming languages (Electronic computers) 606 $aGame Development 606 $aJava 606 $aProgramming Techniques 606 $aProgramming Language 615 0$aComputer games?Programming. 615 0$aJava (Computer program language) 615 0$aComputer programming. 615 0$aProgramming languages (Electronic computers) 615 14$aGame Development. 615 24$aJava. 615 24$aProgramming Techniques. 615 24$aProgramming Language. 676 $a794.81526 700 $aBrusca$b Victor G.$0915531 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484865103321 996 $aIntroduction to Video Game Engine Development$92052286 997 $aUNINA