LEADER 02935nam 2200589 a 450 001 9910484836703321 005 20200520144314.0 010 $a1-280-38646-0 010 $a9786613564382 010 $a3-642-12993-5 024 7 $a10.1007/978-3-642-12993-3 035 $a(CKB)2550000000011513 035 $a(SSID)ssj0000446241 035 $a(PQKBManifestationID)11293805 035 $a(PQKBTitleCode)TC0000446241 035 $a(PQKBWorkID)10491511 035 $a(PQKB)10349588 035 $a(DE-He213)978-3-642-12993-3 035 $a(MiAaPQ)EBC3065253 035 $a(PPN)149073054 035 $a(EXLCZ)992550000000011513 100 $a20100406d2010 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAdvances in computer games $e12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009 revised papers /$fH. Jaap van den Herik, Pieter Spronck (eds.) 205 $a1st ed. 210 $aNew York $cSpringer$d2010 215 $a1 online resource (XIV, 233 p. 75 illus.) 225 1 $aLecture notes in computer science,$x0302-9743 ;$v6048 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-12992-7 320 $aIncludes bibliographic references and index. 327 $aAdding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3Śn AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. 410 0$aLecture notes in computer science ;$v6048. 606 $aVideo games$xProgramming$vCongresses 606 $aArtificial intelligence$vCongresses 615 0$aVideo games$xProgramming 615 0$aArtificial intelligence 676 $a794.81526 701 $aHerik$b Jaap van den$01758390 701 $aSpronck$b Pieter$01760036 712 12$aACG 2009 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484836703321 996 $aAdvances in computer games$94198793 997 $aUNINA