LEADER 03903nam 22005535 450 001 9910484714503321 005 20200705225611.0 010 $a3-030-27971-5 024 7 $a10.1007/978-3-030-27971-4 035 $a(CKB)4100000009844938 035 $a(MiAaPQ)EBC5979127 035 $a(DE-He213)978-3-030-27971-4 035 $a(EXLCZ)994100000009844938 100 $a20191115d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aImmersive Embodiment $eTheatres of Mislocalized Sensation /$fby Liam Jarvis 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2019. 215 $a1 online resource (268 pages) 225 1 $aPalgrave Studies in Performance and Technology 311 $a3-030-27970-7 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Introduction -- Chapter 2: Proto-immersive Discourse & the ?Theatrical Condition? -- Chapter 3: The Immersive Promise of Becoming [with] the Other Body -- Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs) -- Chapter 5: ?Empathy Activism? & Bodying Difference in Postdigital Culture: Jane Gauntlett?s In My Shoes & BeAnotherLab?s The Machine to be Another -- Chapter 6: Touching with a Virtualized Hand: Analogue?s Transports -- Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming -- Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality. 330 $aThis book offers a wide-ranging examination of acts of ?virtual embodiment? in performance/gaming/applied contexts that abstract an immersant?s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ?immersive? practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ?knows? an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another?s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ?inside? vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices. 410 0$aPalgrave Studies in Performance and Technology 606 $aTheater 606 $aPerforming arts 606 $aApplied Theatre$3https://scigraph.springernature.com/ontologies/product-market-codes/415120 606 $aContemporary Theatre$3https://scigraph.springernature.com/ontologies/product-market-codes/415040 606 $aPerforming Arts$3https://scigraph.springernature.com/ontologies/product-market-codes/415030 615 0$aTheater. 615 0$aPerforming arts. 615 14$aApplied Theatre. 615 24$aContemporary Theatre. 615 24$aPerforming Arts. 676 $a792 676 $a792.01 700 $aJarvis$b Liam$4aut$4http://id.loc.gov/vocabulary/relators/aut$01229283 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484714503321 996 $aImmersive Embodiment$92853390 997 $aUNINA