LEADER 03988nam 22007095 450 001 9910484706003321 005 20200701142851.0 010 $a3-319-05843-6 024 7 $a10.1007/978-3-319-05843-6 035 $a(CKB)3710000000095027 035 $a(DE-He213)978-3-319-05843-6 035 $a(SSID)ssj0001187501 035 $a(PQKBManifestationID)11695506 035 $a(PQKBTitleCode)TC0001187501 035 $a(PQKBWorkID)11256474 035 $a(PQKB)11623671 035 $a(MiAaPQ)EBC3092970 035 $a(PPN)17782459X 035 $a(EXLCZ)993710000000095027 100 $a20140317d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRequirements Engineering: Foundation for Software Quality $e20th International Working Conference, REFSQ 2014, Essen, Germany, April 7-10, 2014, Proceedings /$fedited by Camille Salinesi, Inge van de Weerd 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XX, 326 p. 69 illus.) 225 1 $aProgramming and Software Engineering ;$v8396 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-05842-8 330 $aThis book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2013. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues, compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues, and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games. 410 0$aProgramming and Software Engineering ;$v8396 606 $aSoftware engineering 606 $aManagement information systems 606 $aComputer science 606 $aApplication software 606 $aComputer logic 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 606 $aManagement of Computing and Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I24067 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aLogics and Meanings of Programs$3https://scigraph.springernature.com/ontologies/product-market-codes/I1603X 615 0$aSoftware engineering. 615 0$aManagement information systems. 615 0$aComputer science. 615 0$aApplication software. 615 0$aComputer logic. 615 14$aSoftware Engineering. 615 24$aManagement of Computing and Information Systems. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aLogics and Meanings of Programs. 676 $a005.1205 702 $aSalinesi$b Camille$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $avan de Weerd$b Inge$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484706003321 996 $aRequirements Engineering$92143744 997 $aUNINA