LEADER 01189nam 2200253la 450 001 9910481887403321 005 20221108102925.0 035 $a(UK-CbPIL)2090317307 035 $a(CKB)5500000000086997 035 $a(EXLCZ)995500000000086997 100 $a20210618d1669 uy | 101 0 $adut 135 $aurcn||||a|bb| 200 10$aDe nieuwe vaakverdryver, of Nederlandze verteller vol staatkundige voorbeelden, vorstelikke bedr?ven, aartige spreuken uit verscheide boeken en eigen ondervinding vergaderd en beschreven vermeerd. met het 4e deel, door K.A.P.S.M$b[electronic resource] 210 $aAmsterdam $cGerrit van Goedesberg$d1669 215 $aOnline resource (.. p, 12°) 300 $aReproduction of original in Koninklijke Bibliotheek, Nationale bibliotheek van Nederland. 700 $aAnon$0815482 801 0$bUk-CbPIL 801 1$bUk-CbPIL 906 $aBOOK 912 $a9910481887403321 996 $aDe nieuwe vaakverdryver, of Nederlandze verteller vol staatkundige voorbeelden, vorstelikke bedr?ven, aartige spreuken uit verscheide boeken en eigen ondervinding vergaderd en beschreven vermeerd. met het 4e deel, door K.A.P.S.M$92250913 997 $aUNINA LEADER 04858nam 22008655 450 001 9910484667303321 005 20230810135657.0 010 $a9780387097015 010 $a0387097015 024 7 $a10.1007/978-0-387-09701-5 035 $a(CKB)1000000000490833 035 $a(EBL)645358 035 $a(OCoLC)272306924 035 $a(SSID)ssj0000319168 035 $a(PQKBManifestationID)11279988 035 $a(PQKBTitleCode)TC0000319168 035 $a(PQKBWorkID)10337845 035 $a(PQKB)10193854 035 $a(DE-He213)978-0-387-09701-5 035 $a(MiAaPQ)EBC645358 035 $a(MiAaPQ)EBC6360765 035 $z(PPN)258850515 035 $a(PPN)127053182 035 $a(EXLCZ)991000000000490833 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNew Frontiers for Entertainment Computing $eIFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy /$fedited by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti 205 $a1st ed. 2008. 210 1$aNew York, NY :$cSpringer US :$cImprint: Springer,$d2008. 215 $a1 online resource (145 p.) 225 1 $aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v279 300 $aDescription based upon print version of record. 311 08$a9780387097008 311 08$a0387097007 320 $aIncludes bibliographical references. 327 $aEnhancing Artificial Intelligence in Games by Learning the Opponent?s Playing Style -- Using Game Engines for Visualization in Scientific Applications -- An Interactive Visual Canon Platform -- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned -- Networked Virtual Marionette Theater -- Entertainment Computing in the Orbit -- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online -- Construction and Evaluation of a Robot Dance System -- Context-aware fun and games with Bluetooth -- Comic Layout for Automatic Comic Generation from Game Log -- Computing Inspiration: i.plot -- Analysis and Generation of Japanese Folktales Based on Vladimir Propp?s Methodology. 330 $aInternational Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org. 410 0$aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v279 606 $aComputer science 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aMicrocomputers 606 $aSocial sciences$xData processing 606 $aTheory of Computation 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aPersonal Computing 606 $aComputer Application in Social and Behavioral Sciences 615 0$aComputer science. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aMicrocomputers. 615 0$aSocial sciences$xData processing. 615 14$aTheory of Computation. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aPersonal Computing. 615 24$aComputer Application in Social and Behavioral Sciences. 676 $a790.20285 700 $aGianturco$b Franco A.$f1938-$01231641 702 $aCiancarini$b Paolo$f1959- 712 12$aIFIP World Computer Congress$d(20th :$f2008 :$eMilan, Italy) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484667303321 996 $aNew frontiers for entertainment computing$92859739 997 $aUNINA LEADER 01131nam0-2200313 --450 001 9910373160103321 005 20250707140354.0 010 $a978-88-917-8063-8 100 $a20200221d2018----kmuy0itay5050 ba 101 0 $aita 102 $aIT 105 $a 001yy 200 1 $aStudiare scienze politiche in Italia tra presente e prospettive future$eil punto su immatricolazioni, abbandoni e sbocchi professionali$fa cura di Domenico De Stefano, Sara Tonolo 210 $aMilano$cFrancoAngeli$d2018 215 $a194 p.$cill.$d23 cm 225 1 $aLaboratorio sociologico. 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