LEADER 04803nam 22008415 450 001 9910484667303321 005 20230810135657.0 010 $a0-387-09701-5 024 7 $a10.1007/978-0-387-09701-5 035 $a(CKB)1000000000490833 035 $a(EBL)645358 035 $a(OCoLC)272306924 035 $a(SSID)ssj0000319168 035 $a(PQKBManifestationID)11279988 035 $a(PQKBTitleCode)TC0000319168 035 $a(PQKBWorkID)10337845 035 $a(PQKB)10193854 035 $a(DE-He213)978-0-387-09701-5 035 $a(MiAaPQ)EBC645358 035 $a(MiAaPQ)EBC6360765 035 $z(PPN)258850515 035 $a(PPN)127053182 035 $a(EXLCZ)991000000000490833 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNew Frontiers for Entertainment Computing $eIFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy /$fedited by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti 205 $a1st ed. 2008. 210 1$aNew York, NY :$cSpringer US :$cImprint: Springer,$d2008. 215 $a1 online resource (145 p.) 225 1 $aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v279 300 $aDescription based upon print version of record. 311 $a0-387-09700-7 320 $aIncludes bibliographical references. 327 $aEnhancing Artificial Intelligence in Games by Learning the Opponent?s Playing Style -- Using Game Engines for Visualization in Scientific Applications -- An Interactive Visual Canon Platform -- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned -- Networked Virtual Marionette Theater -- Entertainment Computing in the Orbit -- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online -- Construction and Evaluation of a Robot Dance System -- Context-aware fun and games with Bluetooth -- Comic Layout for Automatic Comic Generation from Game Log -- Computing Inspiration: i.plot -- Analysis and Generation of Japanese Folktales Based on Vladimir Propp?s Methodology. 330 $aInternational Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org. 410 0$aIFIP Advances in Information and Communication Technology,$x1868-422X ;$v279 606 $aComputer science 606 $aComputer engineering 606 $aComputer networks 606 $aApplication software 606 $aMicrocomputers 606 $aSocial sciences$xData processing 606 $aTheory of Computation 606 $aComputer Engineering and Networks 606 $aComputer and Information Systems Applications 606 $aPersonal Computing 606 $aComputer Application in Social and Behavioral Sciences 615 0$aComputer science. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aMicrocomputers. 615 0$aSocial sciences$xData processing. 615 14$aTheory of Computation. 615 24$aComputer Engineering and Networks. 615 24$aComputer and Information Systems Applications. 615 24$aPersonal Computing. 615 24$aComputer Application in Social and Behavioral Sciences. 676 $a790.20285 700 $aGianturco$b Franco A.$f1938-$01231641 702 $aCiancarini$b Paolo$f1959- 712 12$aIFIP World Computer Congress$d(20th :$f2008 :$eMilan, Italy) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484667303321 996 $aNew frontiers for entertainment computing$92859739 997 $aUNINA