LEADER 11028nam 2200505 450 001 996464494203316 005 20231110232856.0 010 $a3-030-78321-9 035 $a(CKB)4100000011979303 035 $a(MiAaPQ)EBC6676006 035 $a(Au-PeEL)EBL6676006 035 $a(OCoLC)1259434165 035 $a(PPN)257358501 035 $a(EXLCZ)994100000011979303 100 $a20220326d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aHuman interface and the management of information$hPart I $einformation presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings /$fSakae Yamamoto, Hirohiko Mori (editors) 210 1$aCham, Switzerland :$cSpringer,$d[2021] 210 4$d©2021 215 $a1 online resource (417 pages) 225 1 $aLecture Notes in Computer Science ;$vv.12765 311 $a3-030-78320-0 327 $aIntro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Information Presentation -- The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception -- 1 Introduction -- 2 Materials and Methods -- 2.1 Development of the Study -- 2.2 Analysis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Research on Conveying User Experiences Through Digital Advertisement -- 1 Introduction -- 2 Methods -- 2.1 Conveyance of the UX Evaluation Experiment Using Digital Advertisements -- 2.2 Extracting Objective Features and Categorizing Advertisement Samples -- 2.3 Designing and Building Models -- 3 Results -- 3.1 Analysis of UX Evaluation Items -- 3.2 Analysis of General Evaluation Criteria -- 4 Discussion -- 5 Conclusion -- References -- Preventing Decision Fatigue with Aesthetically Engaging Information Buttons -- 1 Introduction -- 2 Background and Related Works -- 3 Methodology -- 3.1 Participants -- 3.2 Apparatus -- 3.3 Procedure -- 3.4 Design -- 4 Experimental Results -- 4.1 Dependent Variable Analysis -- 5 Conclusion and Future Works -- References -- A Modeling Research on How to Solve Ventilator Alarms from Behavioral and Cognitive Perspectives -- 1 Introduction -- 2 Objective -- 3 Methods -- 3.1 Participants and the Equipment -- 3.2 Simulation Status of the Experimental Equipment -- 3.3 About Alarms that Happen -- 3.4 How to Get the Data -- 4 Results and Discussions -- 4.1 Behavioral Transitions of Participants -- 4.2 Verbal Protocol Data and Interview Analysis -- 4.3 Characteristics of the Cognitive Model of SG -- 4.4 Characteristics of the Cognitive Model of IG -- 4.5 Clinical Special Situations -- 5 Application and Prospects of Cognitive Models -- 6 Conclusions -- Notes -- References. 327 $aEvaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design -- 1 Introduction -- 2 Literature Review -- 3 Tools and Participants -- 3.1 Nudging Through Emotion-Evoking Photographs -- 3.2 Nudging Through Default Options -- 3.3 Nudging Through Text -- 3.4 Nudging Through Different Levels of Answers -- 3.5 Nudge Based on the Vote of the Majority -- 4 Results and Discussion -- 4.1 Results from Nudging Through Emotion-Evoking Photographs -- 4.2 Results from Nudging Through Default Options -- 4.3 Results from Nudging Through Text -- 4.4 Results from Nudging Through Different Levels of Answers -- 4.5 Results from Nudge Based on the Vote of the Majority -- 5 Summary and Future Work -- References -- Cultivation System of Search-Query-Setting Skill by Visualizing Search Results -- 1 Introduction -- 2 Approach for Cultivating Search-Query-Setting Skill -- 2.1 Information Retrieval Process -- 2.2 Contents of Search Results Page -- 2.3 Search-Query-Setting Skill -- 2.4 Support System for Cultivating Search-Query-Setting Skill -- 3 Topic Extraction Function -- 4 Search-Result-Visualization Function -- 5 Prototype System -- 6 Evaluation Experiment -- 6.1 Experimental Setting -- 7 Conclusion -- References -- A Support Interface for Remembering Events in Novels by Visualizing Time-Series Information of Characters and Their Existing Places -- 1 Introduction -- 2 Related Work -- 2.1 Remembering Support System -- 2.2 Support for Reading Long Novels -- 3 Proposed Interface -- 3.1 Extraction of Phrases for Character Names and Places -- 3.2 Estimation of Existing Places for Each Character -- 3.3 Visualization of Time-Series Information of Characters and Their Existing Places -- 4 Evaluation Experiments -- 4.1 Experimental Procedures -- 4.2 Evaluation Method -- 4.3 Experimental Results -- 5 Discussion -- 6 Conclusion and Future Work -- References. 327 $aExperimental Evaluation of Auditory Human Interface for Radiation Awareness Based on Different Acoustic Features -- 1 Introduction -- 2 Design of Alarm with Acoustic Features -- 2.1 Selection of Sensation -- 2.2 Acoustic Features -- 2.3 Auditory Alarm Design -- 3 Experiment -- 3.1 Experiment Outline -- 3.2 Experiment Period and Participants -- 3.3 Experimental Procedure -- 3.4 Virtual Radiation Distribution -- 3.5 Experiment Flow -- 4 Experiment Result -- 4.1 Radiation Exposure -- 4.2 Time Consumption -- 4.3 Trace Analysis -- 5 Conclusion -- References -- Comprehending Research Article in Minutes: A User Study of Reading Computer Generated Summary for Young Researchers -- 1 Introduction -- 2 Related Work -- 3 Automatic Summarization System -- 4 User Study -- 4.1 Experimental Setting -- 4.2 Result -- 5 Conclusion -- References -- Possibility of Reading Notes as Media to Enrich Communications Between Reader and Book -- 1 Introduction -- 2 Creation of Reading Notes as Media -- 2.1 Importance and Application of Communication -- 2.2 Problem of Reading as "Communication Between a Reader and a Book" -- 2.3 Reading Notes as Media -- 2.4 Gaze Information During Reading -- 2.5 Automatic Reading Notes Creating System -- 2.6 Automatic Reading Notes Creating System -- 3 Related Research -- 4 Experiment -- 4.1 Eye Tracker -- 4.2 Reading Patterns -- 4.3 Document for Experiment -- 5 Results and Discussion -- 6 Conclusion -- References -- Notification Timing Control While Reading Text Information -- 1 Introduction -- 2 Related Work -- 2.1 Effects of Notifications on Productivity -- 2.2 Breakpoint -- 2.3 Eye Blink -- 2.4 Notification System Approach -- 3 Method -- 3.1 Notification Timing Control for Reading Text Information -- 3.2 System to Detect Eye Blinking Frequency -- 3.3 System to Control Notifications -- 4 Evaluation Experiment -- 4.1 Purpose. 327 $a4.2 Experiment Description -- 4.3 Evaluation Method -- 4.4 Results -- 4.5 Degree of Concentration During Reading -- 4.6 Stress Level Owing to Notification Screen or Sound -- 5 Discussion -- 5.1 Impact of Notification Timing Control on the Reading Experience -- 5.2 Notification and Article Contents -- 5.3 Breakpoint and Blinking Frequency Detection -- 6 Conclusions -- References -- Visualization and Decision-Making Support -- Designing Data Visualization Dashboards to Support the Prediction of Congenital Anomalies -- 1 Introduction -- 2 Background and Related Work -- 2.1 Information Visualization and Dashboards -- 2.2 Related Work -- 3 Design and Development Method -- 4 Prototype and Preliminary Study -- 4.1 CAPDashboards Prototype Description -- 4.2 Preliminary Study -- 4.3 Preliminary Study Results -- 5 Conclusion -- References -- Improving User Experience Through Recommendation Message Design: A Systematic Literature Review of Extant Literature on Recommender Systems and Message Design -- 1 Introduction -- 2 Research Methodology -- 3 Analysis and Results -- 3.1 RQ1 What Comprises the Current Knowledge Base of the Antecedents to Effective RS Message Design? -- 3.2 RQ2 What Statistically Significant Results from Past Research Can Inform Current Scholars and Practitioners of Optimal RS Message Design Practices? -- 3.3 RQ3 What Are Opportunities for Future Research Subsequently Potentially Revealing Guidelines on How to Optimize RS Message Design in a Managerial Decision-Making Context? -- 4 Discussion and Concluding Comments -- References -- Research on Innovative Application Mode of Human-Computer Interaction Design in Data Journalism -- 1 Introduction -- 2 Advantages of Human-Computer Interaction Design -- 3 Current Status and Shortcomings of Human-Computer Interaction Design in Data Journalism. 327 $a4 The Emergence of New Technologies Promotes Continuous Upgrading of Human-Computer Interaction Technology -- 5 Innovative Application Models of Human-Computer Interaction Design in Data Journalism -- 6 Conclusion -- References -- Evaluating the Impact of Algorithm Confidence Ratings on Human Decision Making in Visual Search -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Stimuli -- 2.3 Procedure -- 3 Results -- 3.1 Effect of Confidence on Accuracy for Target Present vs. Target Absent Trials -- 3.2 Effect of Confidence Values on Responses Over Time -- 3.3 Effect of Confidence Values on Perception of Model Accuracy -- 4 Discussion -- 5 Conclusion -- References -- NearMe: Dynamic Exploration of Geographical Areas -- 1 Introduction -- 2 Background and Related Work -- 2.1 Geographic Information Search Support -- 2.2 Map-Based Information Visualization -- 3 NearMe -- 4 Validation Methodology -- 5 Results -- 5.1 Data About Participants -- 5.2 User Experience Results -- 6 Conclusions -- References -- Decision Support for Prolonged, and Tactical Combat Casualty Care -- 1 Introduction -- 2 Background -- 3 Methods -- 3.1 Design Requirements Reviews -- 3.2 Field Usability Assessments -- 3.3 Shock Model Silent Test -- 4 Discussion -- 5 Summary -- References -- Lessons Learned from Applying Requirements and Design Techniques in the Development of a Machine Learning System for Predicting Lawsuits Against Power Companies -- 1 Introduction -- 2 Background -- 2.1 ML Systems Development Process -- 2.2 Techniques for Requirements Elicitation and Design -- 3 The ML System for Predicting and Dealing Lawsuits -- 3.1 Application Context -- 3.2 Characterization of the Project -- 4 The Requirements Engineering and Design Processes -- 4.1 Document Analysis and Scenarios -- 4.2 Personas and Prototype Proposal -- 4.3 Validation Interviews. 327 $a5 Discussion and Lessons Learned. 410 0$aLecture Notes in Computer Science 606 $aHuman-computer interaction$vCongresses 615 0$aHuman-computer interaction 676 $a004.019 702 $aYamamoto$b Sakae 702 $aMori$b Hirohiko 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996464494203316 996 $aHuman Interface and the Management of Information$92593685 997 $aUNISA LEADER 03692nam 22007335 450 001 9910484666203321 005 20251226203801.0 010 $a3-642-37798-X 024 7 $a10.1007/978-3-642-37798-3 035 $a(CKB)3280000000007609 035 $a(DE-He213)978-3-642-37798-3 035 $a(SSID)ssj0000879953 035 $a(PQKBManifestationID)11459125 035 $a(PQKBTitleCode)TC0000879953 035 $a(PQKBWorkID)10872123 035 $a(PQKB)11320310 035 $a(MiAaPQ)EBC3093361 035 $a(PPN)169140601 035 $a(EXLCZ)993280000000007609 100 $a20130322d2013 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAdvances in Computational Intelligence $e11th Mexican International Conference on Artificial Intelligence, MICAI 2012, San Luis Potosi, Mexico, October 27 - November 4, 2012. Revised Selected Papers, Part II /$fedited by Ildar Batyrshin, Miguel González Mendoza 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XXVI, 469 p. 208 illus.) 225 1 $aLecture Notes in Artificial Intelligence,$x2945-9141 ;$v7630 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-642-37797-1 327 $aNatural language processing -- Evolutionary and nature-inspired metaheuristic algorithms -- Neural networks and hybrid intelligent systems -- Fuzzy systems and probabilistic models in decision making. 330 $aThe two-volume set LNAI 7629 and LNAI 7630 constitutes the refereed proceedings of the 11th Mexican International Conference on Artificial Intelligence, MICAI 2012, held in San Luis Potosí, Mexico, in October/November 2012. The 80 revised papers presented were carefully reviewed and selected from 224 submissions. The second volume includes 40 papers focusing on soft computing. 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