LEADER 07669nam 22008415 450 001 9910484593803321 005 20251226195838.0 010 $a3-540-68504-9 024 7 $a10.1007/978-3-540-68504-3 035 $a(CKB)1000000000440767 035 $a(SSID)ssj0000319406 035 $a(PQKBManifestationID)11240085 035 $a(PQKBTitleCode)TC0000319406 035 $a(PQKBWorkID)10338239 035 $a(PQKB)10467100 035 $a(DE-He213)978-3-540-68504-3 035 $a(MiAaPQ)EBC3068484 035 $a(PPN)127051449 035 $a(BIP)21482777 035 $a(EXLCZ)991000000000440767 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aPersuasive Technology $eThird International Conference, PERSUASIVE 2008, Oulu, Finland, June 4-6, 2008, Proceedings /$fedited by Harri Oinas-Kukkonen, Per Hasle, Marja Harjumaa, Katarina Segerståhl, Peter Øhrstrøm 205 $a1st ed. 2008. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2008. 215 $a1 online resource (XIV, 287 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v5033 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-540-68500-6 320 $aIncludes bibliographical references and index. 327 $aKeynote Papers -- Affective Loop Experiences ? What Are They? -- Fine Processing -- Mass Interpersonal Persuasion: An Early View of a New Phenomenon -- Social Network Systems -- Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison -- Website Credibility, Active Trust and Behavioural Intent -- Network Awareness, Social Context and Persuasion -- Knowledge Management -- Persuasion in Knowledge-Based Recommendation -- Persuasive Technology Design ? A Rhetorical Approach -- Benevolence and Effectiveness: Persuasive Technology?s Spillover Effects in Retail Settings -- Applications -- Persuasive Technology for Shaping Social Beliefs of Rural Women in India: An Approach Based on the Theory of Planned Behaviour -- Enabling Calorie-Aware Cooking in a Smart Kitchen -- perFrames: Persuasive Picture Frames for Proper Posture -- Persuasion for Stronger Passwords: Motivation and Pilot Study -- Conceptual Frameworks -- Six Patterns for Persuasion in Online Social Networks -- A Systematic Framework for Designing and Evaluating Persuasive Systems -- Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change -- Perspectives on Persuasive Technology -- The Persuasive Power of Human-Machine Dialogue -- Designing Persuasive Dialogue Systems: Using Argumentation with Care -- Categorization as Persuasion: Considering the Nature of the Mind -- A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game -- Peer-to-Peer and Social Networks -- Exploring the Acceptability of Delayed Reciprocity in Peer-to-Peer Networks -- How to Build a Persuasive Web Application -- ?Hey World, Take a Look at Me!?: Appreciating the Human Body on Social Network Sites -- Self-persuasion and Timing -- Digital Therapy: The Role of Digital PositivePsychotherapy in Successful Self-regulation -- Finding Kairos in Quitting Smoking: Smokers? Perceptions of Warning Pictures -- Exploring the Persuasiveness of ?Just-in-time? Motivational Messages for Obesity Management -- Well-Being Applications -- BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being -- A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness -- Technology that Persuades the Elderly -- Theoretical Considerations -- Design with Intent: Persuasive Technology in a Wider Context -- The Influence of Gender and Involvement Level on the Perceived Credibility of Web Sites -- Embodied Agents on Commercial Websites: Modeling Their Effects through an Affective Persuasion Route. 330 $aUntil recently, mostsoftwareapplications and technologiesweredeveloped wi- out much thought to how they in'uenced their users. This perspective is cha- ing.Today,industryexpertsandacademicsareembracingapurposefulapproach to persuasive design. In an industry context, designing for persuasion is bec- ingessentialforsuccess.Inacademicsettings,thestudyofpersuasivetechnology illuminates the principles that in'uence and motivate people in di'erent aspects of their lives. Persuasive technology is rapidly growing into a major discipline, sometimes referred to as captology or the study of computers as persuasive technologies. The previous Persuasive conferences held in Eindhoven (2006) and Stanford (2007) were infused with an energetic spirit and a large attendance, including representatives from both academia and industry. Persuasive 2008, hosted in Oulu, Finland in early June, was jointly or- nized by the University of Oulu, Finland and Aalborg University,Denmark. The northern location of Oulu, only some two hours away from the Arctic Circle, o'ers sunlight 24 hours a day, allowing conference participants to experience the midnight sun. This three-day conference placed persuasive technology on a ?rm scienti'c footing with an emphasis on social, psychological, rhetorical and ethical issues. Featuring full and short papers, posters and panels, Persuasive2008 highlighted new knowledge in the understanding and design of persuasive technology. The event brought together researchers, practitioners, and industry professionals - terested in this important new ?eld. Research themes of the conference included motivationaltechnology,persuasivegames,smartenvironments,Web2.0, mobile persuasion, well-being and health behavior. In addition, attendees and part- ipants explored the theory and ethics of persuasive technology, social and - ganizational issues, business models for persuasive systems, and conceptual and theoretical approaches. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v5033 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputers, Special purpose 606 $aComputer networks 606 $aSocial sciences$xData processing 606 $aArtificial intelligence 606 $aData mining 606 $aUser Interfaces and Human Computer Interaction 606 $aSpecial Purpose and Application-Based Systems 606 $aComputer Communication Networks 606 $aComputer Application in Social and Behavioral Sciences 606 $aArtificial Intelligence 606 $aData Mining and Knowledge Discovery 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputers, Special purpose. 615 0$aComputer networks. 615 0$aSocial sciences$xData processing. 615 0$aArtificial intelligence. 615 0$aData mining. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aComputer Communication Networks. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aArtificial Intelligence. 615 24$aData Mining and Knowledge Discovery. 676 $a153.8/520285 701 $aOinas-Kukkonen$b Harri$01753697 712 12$aInternational Conference on Persuasive Technology for Human Well-Being 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484593803321 996 $aPersuasive technology$94191830 997 $aUNINA