LEADER 05836nam 22008295 450 001 9910484524703321 005 20200704134250.0 010 $a3-540-33424-6 024 7 $a10.1007/11736639 035 $a(CKB)1000000000232926 035 $a(SSID)ssj0000320321 035 $a(PQKBManifestationID)11279047 035 $a(PQKBTitleCode)TC0000320321 035 $a(PQKBWorkID)10348258 035 $a(PQKB)11593784 035 $a(DE-He213)978-3-540-33424-8 035 $a(MiAaPQ)EBC3067905 035 $a(PPN)123133521 035 $a(EXLCZ)991000000000232926 100 $a20110115d2006 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aTechnologies for E-Learning and Digital Entertainment$b[electronic resource] $eFirst International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings /$fedited by Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li 205 $a1st ed. 2006. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2006. 215 $a1 online resource (XXV, 1396 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v3942 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-33423-8 320 $aIncludes bibliographical references and index. 327 $aKeynote Speeches -- Invited Papers -- E-Learning Platforms and Tools -- E-Learning System and Graphics Education -- Storytelling, Intelligent Agents and Affective Interaction -- Integration of Game and Education -- Game Design and Development -- Mobile Computing, Network and Collaboration -- Graphics Modeling and Rendering for Games -- Animation Techniques for Edutainment -- VR, Augmented Reality and Mixed Reality -- Digital Heritage and Digital Museum -- Erratum. 330 $aEdutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe?China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU?Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v3942 606 $aUser interfaces (Computer systems) 606 $aArtificial intelligence 606 $aApplication software 606 $aMultimedia information systems 606 $aComputer graphics 606 $aEducation?Data processing 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aUser interfaces (Computer systems). 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aComputer graphics. 615 0$aEducation?Data processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aComputer Graphics. 615 24$aComputers and Education. 676 $a005.437 676 $a4.019 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAylett$b Ruth$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDiener$b Holger$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJin$b Xiaogang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLi$b Li$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910484524703321 996 $aTechnologies for E-Learning and Digital Entertainment$9772106 997 $aUNINA