LEADER 07928nam 22007695 450 001 9910484486503321 005 20251226195343.0 010 $a3-540-74997-7 024 7 $a10.1007/978-3-540-74997-4 035 $a(CKB)1000000000490706 035 $a(SSID)ssj0000318403 035 $a(PQKBManifestationID)11249833 035 $a(PQKBTitleCode)TC0000318403 035 $a(PQKBWorkID)10310099 035 $a(PQKB)11725604 035 $a(DE-He213)978-3-540-74997-4 035 $a(MiAaPQ)EBC3063392 035 $a(MiAaPQ)EBC6413294 035 $a(PPN)123165180 035 $a(BIP)34165030 035 $a(BIP)14494166 035 $a(EXLCZ)991000000000490706 100 $a20100301d2007 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aIntelligent Virtual Agents $e7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings /$fedited by Catherine Pelachaud, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, Danielle Pelé 205 $a1st ed. 2007. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2007. 215 $a1 online resource (XV, 428 p.) 225 1 $aLecture Notes in Artificial Intelligence,$x2945-9141 ;$v4722 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-540-74996-9 320 $aIncludes bibliographical references and index. 327 $aRendering and Analysis -- Simulation Level of Detail for Virtual Humans -- Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis -- 3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head -- Semantic Segmentation of Motion Capture Using Laban Movement Analysis -- Culture and Identity -- A Computational Model of Culture-Specific Conversational Behavior -- Ethnic Identity and Engagement in Embodied Conversational Agents -- Neuroticism ? A Competitive Advantage (Also) for IVAs? -- Behavior Models -- Emotionally Expressive Head and Body Movement During Gaze Shifts -- Fuzzy Similarity of Facial Expressions of Embodied Agents -- The Behavior Markup Language: Recent Developments and Challenges -- Dynamic Behavior Qualifiers for Conversational Agents -- Feedback Models -- Creating Rapport with Virtual Agents -- Incremental Multimodal Feedback for Conversational Agents -- Searching for Prototypical Facial Feedback Signals -- Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress -- Dialogues -- T2D: Generating Dialogues Between Virtual Agents Automatically from Text -- So Let?s See: Taking and Keeping the Initiative in Collaborative Dialogues -- Applications -- Health Document Explanation by Virtual Agents -- Virtual Patients for Clinical Therapist Skills Training -- Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie -- Proactive Authoring for Interactive Drama: An Author?s Assistant -- Evaluation -- The Effects of an Embodied Conversational Agent?s Nonverbal Behavior on User?s Evaluation and Behavioral Mimicry -- Spatial Social Behavior in Second Life -- Generating Embodied Descriptions Tailored to User Preferences -- Gaze Models -- Scrutinizing NaturalScenes: Controlling the Gaze of an Embodied Conversational Agent -- Attentive Presentation Agents -- The Rickel Gaze Model: A Window on the Mind of a Virtual Human -- Emotions -- Embodied Creative Agents: A Preliminary Social-Cognitive Framework -- Feel the Difference: A Guide with Attitude! -- It?s All in the Anticipation -- Incorporating Emotion Regulation into Virtual Stories -- Poster Session -- Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour -- From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters -- Emotional Agents with Team Roles to Support Human Group Training -- Context Awareness in Mobile Relational Agents -- Implicit Training of Virtual Agents -- Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices -- Towards Characters with a Full Episodic Memory -- Towards Fast Prototyping of IVAs Behavior: Pogamut 2 -- Towards a Multicultural ECA Tour Guide System -- Towards the Specification of an ECA with Variants of Gestures -- AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama -- Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents -- Behavioural Reactive Agents for Video Game Opponents with Personalities -- Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture -- Roles of a Talking Head in a Cooperative Human-Robot Dialogue System -- Modeling Imitational Behavior Via Social Comparison Theory -- Social Animation in Complex Environments -- A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework -- A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework -- AVSML: An XML-Based Markup Language for Web Information Integration in 3D VirtualSpace -- Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain -- Towards an Architecture for Aligned Speech and Gesture Production -- Avatar Puppetry Using Real-Time Audio and Video Analysis -- Double Appraisal for Synthetic Characters -- An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence -- ALICIA -- Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour -- Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model -- Analyzing Gaze During Face-to-Face Interaction -- Affect and Metaphor in an ICA: Further Developments -- A Case-Based Approach to Intelligent Virtual Agent?s Interaction Experience Representation -- Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments -- Industrial Demos -- Avatars Contributions to Commercial Applications with Living ActorTM Technology -- The CereVoice Characterful Speech Synthesiser SDK -- VirtuOz Interactive Agents -- Finger Tracking for Virtual Agents -- Techniques of Dialogue Simulation. 330 $aThis book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007. The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions. 410 0$aLecture Notes in Artificial Intelligence,$x2945-9141 ;$v4722 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aApplication software 606 $aEducation$xData processing 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aComputer and Information Systems Applications 606 $aComputers and Education 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aEducation$xData processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aComputer and Information Systems Applications. 615 24$aComputers and Education. 676 $a004 702 $aPelachaud$b Catherine 712 12$aIVA 2007 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484486503321 996 $aIntelligent Virtual Agents$9772267 997 $aUNINA