LEADER 04565nam 2200637 450 001 9910484379703321 005 20220817110633.0 010 $a3-540-85099-6 024 7 $a10.1007/978-3-540-85099-1 035 $a(CKB)1000000000490280 035 $a(SSID)ssj0000316090 035 $a(PQKBManifestationID)11285820 035 $a(PQKBTitleCode)TC0000316090 035 $a(PQKBWorkID)10263861 035 $a(PQKB)11169041 035 $a(DE-He213)978-3-540-85099-1 035 $a(MiAaPQ)EBC3063497 035 $a(MiAaPQ)EBC6806096 035 $a(Au-PeEL)EBL6806096 035 $a(OCoLC)1113546141 035 $a(PPN)128125888 035 $a(EXLCZ)991000000000490280 100 $a20220817d2008 uy 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 00$aAffect and emotion in human-computer interaction $efrom theory to applications /$fedited by Christian Peter, Russell Beale 205 $a1st ed. 2008. 210 1$aBerlin, Germany :$cSpringer,$d[2008] 210 4$dİ2008 215 $a1 online resource (X, 241 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v4868 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-85098-8 320 $aIncludes bibliographical references and index. 327 $aThe Role of Affect and Emotion in HCI -- Theoretical Considerations -- Don?t Get Emotional -- Computational Affective Sociology -- Comparing Two Emotion Models for Deriving Affective States from Physiological Data -- Consideration of Multiple Components of Emotions in Human-Technology Interaction -- Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction -- Sensing Emotions -- Automatic Recognition of Emotions from Speech: A Review of the Literature and Recommendations for Practical Realisation -- Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech -- The Composite Sensing of Affect -- User Experience and Design -- Emotional Experience and Interaction Design -- How Is It for You? (A Case for Recognising User Motivation in the Design Process) -- Affect as a Mediator between Web-Store Design and Consumers? Attitudes toward the Store -- Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand -- Simulated Emotion in Affective Embodied Agents -- Affective Applications -- Affective Human-Robotic Interaction -- In the Moodie: Using ?Affective Widgets? to Help Contact Centre Advisors Fight Stress -- Feasibility of Personalized Affective Video Summaries -- Acoustic Emotion Recognition for Affective Computer Gaming -- In the Mood: Tagging Music with Affects -- Using Paralinguistic Cues in Speech to Recognise Emotions in Older Car Drivers. 330 $aAffect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other?s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v4868 606 $aEmoticons 606 $aAffect (Psychology) 606 $aHuman-computer interaction 615 0$aEmoticons. 615 0$aAffect (Psychology) 615 0$aHuman-computer interaction. 676 $a004.019 702 $aKanade$b Takeo 702 $aPeter$b C$g(Christian), 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484379703321 996 $aAffect and Emotion in Human-Computer Interaction$9774451 997 $aUNINA