LEADER 04579nam 22005055 450 001 9910484346303321 005 20200703061915.0 010 $a1137595213$b(electronic bk.) 010 $a9781137595218$b(electronic bk.) 010 $a1-137-59521-3 024 7 $a10.1057/978-1-137-59521-8 035 $a(CKB)4100000010349093 035 $a(MiAaPQ)EBC6109506 035 $a(DE-He213)978-1-137-59521-8 035 $a(EXLCZ)994100000010349093 100 $a20200208d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFraming Uncertainty $eComputer Game Epistemologies /$fby Markus Rautzenberg 205 $a1st ed. 2020. 210 1$aLondon :$cPalgrave Macmillan UK :$cImprint: Palgrave Macmillan,$d2020. 215 $a1 online resource (178 pages) 225 1 $aPerformance Philosophy 311 08$aPrint version: Rautzenberg, Markus Framing Uncertainty : Computer Game Epistemologies London : Palgrave Macmillan Limited,c2020 9781137595201 311 $a1-137-59520-5 320 $aIncludes bibliographical references and index 327 $aChapter 1: Looking Glass -- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005) -- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive -- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games -- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games -- Chapter 6: Just Making Images: Evocation in Computer Games. Index. 330 $a?Rautzenberg considers games, play and gaming as core ingredients of Performance Philosophy today. The author deploys a large variety of perspectives in order to discover the types of knowledge encapsuled in games. Furthermore, Framing Uncertainty is an inventory of the confused state of actual discourse in game studies and unravels the intricate ramifications of these cultural objects. Any avid student of ludology benefits from the profound insights into the various fields of immersive worldbuilding the book offers.? - Dr. Andreas Wolfsteiner, University of Hildesheim, Germany "A philosopher by training, a gamer by passion and a media scholar and cultural scientist by intensive reading and writing, Markus Rautzenberg is one of the key figures of contemporary German academia. His work on the theory of signs, the non-visual impact of images, disruptions and disturbances, and his sharp analysis of specific games and game genres influenced a whole generation of scholars. Current discourse on presentism, the aesthetics of games, AI, automation of play and more general epistemological questions all draw from his oeuvre.? - Prof. Dr. Mathias Fuchs, Leuphana University Germany, Artist, Computer Scientist, Media Studies ?Standing in a universalist tradition, Markus Rautzenberg bridges gaps of thought and juggles with ease between critical theory, postmodern philosophy, psychoanalysis, as well as game and media studies. His philosophical concepts connect usually separate disciplines, ranging from anthropology and psychology over media theory and far beyond. This collection of articles is a perfect guide through the all-encompassing postmodern uncertainty, leaving the reader with one certainty: That when it comes to games, markets, futures and the human condition, there is nothing to be certain about, and that this is a good thing.? - Dr. Anne Dippel, University of Jena, Humboldt University Berlin, Anthropology, Literary Studies The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter. Markus Rautzenberg is Professor of Philosophy at Folkwang University of the Arts, Essen, Germany. 410 0$aPerformance Philosophy 606 $aTheater 606 $aTheatre and Performance Studies$3https://scigraph.springernature.com/ontologies/product-market-codes/415000 615 0$aTheater. 615 14$aTheatre and Performance Studies. 676 $a794.801 700 $aRautzenberg$b Markus$4aut$4http://id.loc.gov/vocabulary/relators/aut$01225735 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484346303321 996 $aFraming Uncertainty$92845873 997 $aUNINA