LEADER 02918nam 2200589 a 450 001 9910484301603321 005 20200520144314.0 010 $a3-540-48889-8 024 7 $a10.1007/11922155 035 $a(CKB)1000000000283699 035 $a(SSID)ssj0000315788 035 $a(PQKBManifestationID)11230076 035 $a(PQKBTitleCode)TC0000315788 035 $a(PQKBWorkID)10255557 035 $a(PQKB)11563512 035 $a(DE-He213)978-3-540-48889-7 035 $a(MiAaPQ)EBC3068529 035 $a(PPN)123139589 035 $a(EXLCZ)991000000000283699 100 $a20061020d2006 uy 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAdvances in computer games $e11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005 : revised papers /$fH. Jaap van den Herik ... [et al.] (eds.) 205 $a1st ed. 2006. 210 $aBerlin $cSpringer$d2006 215 $a1 online resource (XIV, 273 p.) 225 1 $aLecture notes in computer science,$x0302-9743 ;$v4250 225 1 $aLNCS sublibrary. SL 1, Theoretical computer science and general issues 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-48887-1 320 $aIncludes bibiliographical references and index. 327 $aInnovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player ? Position Play. 410 0$aLecture notes in computer science ;$v4250. 410 0$aLNCS sublibrary.$nSL 1,$pTheoretical computer science and general issues. 517 3 $aACG 2005 606 $aVideo games$xProgramming$vCongresses 606 $aArtificial intelligence$vCongresses 615 0$aVideo games$xProgramming 615 0$aArtificial intelligence 676 $a794.8/1526 701 $aHerik$b Jaap van den$01758390 712 12$aAdvances in Computer Games (Conference) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484301603321 996 $aAdvances in computer games$94196587 997 $aUNINA