LEADER 03614nam 22005415 450 001 9910484278303321 005 20250610110140.0 010 $a9783030638689 010 $a3030638685 024 7 $a10.1007/978-3-030-63868-9 035 $a(CKB)4100000011645246 035 $a(MiAaPQ)EBC6424414 035 $a(DE-He213)978-3-030-63868-9 035 $a(Perlego)3481838 035 $a(MiAaPQ)EBC29090292 035 $a(EXLCZ)994100000011645246 100 $a20201211d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLudonarrative Synchronicity in the 'BioShock' Trilogy /$fby Lyz Reblin-Renshaw 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Pivot,$d2020. 215 $a1 online resource (VIII, 88 p.) 311 08$a9783030638672 311 08$a3030638677 320 $aIncludes bibliographical references and index. 327 $a1. Introduction -- a. Ludonarrative Dissonance -- b. Ludology -- c. Narratology -- d. Definitions -- e. Ludonarrative Synchronicity -- f. Research Approach & Analysis -- 2. BioShock: Welcome to Rapture -- a. A Modern Day Atlantis -- b. In The End, Our Choices Make Us -- c. Somewhere Beyond the Sea -- d. A Man Chooses, A Slave Obeys -- e. Summary -- 3. BioShock 2: Rapture Was Just the Beginning -- a. The Beast of Ryan Lives -- b. The Devil and the Deep Blue Sea -- c. Here Comes the Bogeyman -- d. For Every Choice, There Is An Echo -- e. Summary -- 4. BioShock Infinite: The New Eden -- a. Bring Us the Girl, And Wipe Away the Debt -- b. A City Lighter than Air -- c. Both Sinner and Saint -- d. A Choice is Better than None -- e. Summary -- 5. There's Always a Lighthouse, a Man, and a City -- a. Level Design -- b. Theme -- c. Immersion -- d. Summary -- 6. Conclusion -- a. Why Does Ludonarrative Synchronicity Matter? -- b. Game Over? 330 $aThis book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism. Lyz Reblin-Renshaw is an Independent Scholar based in Los Angeles, California. She obtained her PhD from Michigan Technological University, USA, in Spring 2020. She has contributed a chapter to Companion to Latin American Science Fiction (forthcoming), and has had articles published in Bright Lights Film Journal and E-Research: A Journal of Undergraduate Studies. 606 $aPopular culture 606 $aCommunication 606 $aPopular Culture 606 $aMedia and Communication 615 0$aPopular culture. 615 0$aCommunication. 615 14$aPopular Culture. 615 24$aMedia and Communication. 676 $a794.83 700 $aReblin-Renshaw$0982892 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484278303321 996 $aLudonarrative synchronicity in the 'bioshock' trilogy$92243026 997 $aUNINA