LEADER 04349nam 22007575 450 001 9910484275303321 005 20200701151119.0 010 $a3-319-05972-6 024 7 $a10.1007/978-3-319-05972-3 035 $a(CKB)3710000000095028 035 $a(DE-He213)978-3-319-05972-3 035 $a(SSID)ssj0001187204 035 $a(PQKBManifestationID)11642124 035 $a(PQKBTitleCode)TC0001187204 035 $a(PQKBWorkID)11243263 035 $a(PQKB)11238669 035 $a(MiAaPQ)EBC3093459 035 $a(PPN)177824638 035 $a(EXLCZ)993710000000095028 100 $a20140327d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames for Training, Education, Health and Sports $e4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings /$fedited by Stefan Göbel, Josef Wiemeyer 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XIV, 200 p. 70 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8395 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-05971-8 327 $aMechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving. 330 $aThis book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8395 606 $aPersonal computers 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aMultimedia information systems 606 $aComputer graphics 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aComputer graphics. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aComputer Graphics. 676 $a004.16 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWiemeyer$b Josef$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910484275303321 996 $aGames for Training, Education, Health and Sports$92830031 997 $aUNINA