LEADER 04808nam 22007935 450 001 9910484234903321 005 20200630021400.0 010 $a3-319-46152-4 024 7 $a10.1007/978-3-319-46152-6 035 $a(CKB)3710000000909141 035 $a(DE-He213)978-3-319-46152-6 035 $a(MiAaPQ)EBC6311276 035 $a(MiAaPQ)EBC5610287 035 $a(Au-PeEL)EBL5610287 035 $a(OCoLC)960643672 035 $a(PPN)196323002 035 $a(EXLCZ)993710000000909141 100 $a20161005d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEntertainment Computing and Serious Games $eInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /$fedited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (VIII, 541 p. 96 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9970 311 $a3-319-46151-6 327 $aIntroduction to the GI?Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body?Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games. 330 $aThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. . 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v9970 606 $aPersonal computers 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aMultimedia information systems 606 $aEducation?Data processing 606 $aComputer graphics 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aPersonal computers. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aMultimedia information systems. 615 0$aEducation?Data processing. 615 0$aComputer graphics. 615 14$aPersonal Computing. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aMultimedia Information Systems. 615 24$aComputers and Education. 615 24$aComputer Graphics. 676 $a794.8 702 $aDörner$b Ralf$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKickmeier-Rust$b Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMasuch$b Maic$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZweig$b Katharina$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484234903321 996 $aEntertainment Computing and Serious Games$92545281 997 $aUNINA