LEADER 00654nam0-22002411i-450- 001 990001136940403321 005 20100624133422.0 035 $a000113694 035 $aFED01000113694 035 $a(Aleph)000113694FED01 035 $a000113694 100 $a20001205d1919----km-y0itay50------ba 101 0 $aeng 200 1 $aPrecis d'éléctricité théorique$fde Bloch 210 $aParis$cGauthier-Villars$d1919 700 1$aBloch,$bLéon$0210466 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990001136940403321 952 $a225-F-14$b01756$fMA1 959 $aMA1 996 $aPrecis d'electricite theorique$9111372 997 $aUNINA LEADER 03240nam 22006615 450 001 9910484230903321 005 20251010085401.0 010 $a9783030297220 010 $a3030297225 024 7 $a10.1007/978-3-030-29722-0 035 $a(CKB)4100000009758993 035 $a(MiAaPQ)EBC5974976 035 $a(DE-He213)978-3-030-29722-0 035 $a(MiAaPQ)EBC5974921 035 $a(EXLCZ)994100000009758993 100 $a20191107d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComics as Communication $eA Functional Approach /$fby Paul Fisher Davies 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2019. 215 $a1 online resource (349 pages) $cillustrations 225 1 $aPalgrave Studies in Comics and Graphic Novels,$x2634-6389 311 08$a9783030297213 311 08$a3030297217 320 $aIncludes bibliographical references and index. 327 $a1. Introduction -- 2. Prelude: ?Animating? the narrative in abstract comics -- 3. Representing Processes in Graphic Narrative -- 4. Games Comics Play: Interpersonal Interaction in Graphic Narrative -- 5. Abstraction and the Interpersonal in Graphic Narrative -- 6. Cohesion and the Textuality of Comics -- 7. The Logical Structures of Comics: Hypotaxis, Parataxis and Text Worlds -- 8. Coda: Metaphor, magic and making meanings -- 9. Conclusion. 330 $aThis book explores how comics function to make meanings in the manner of a language. It outlines a framework for describing the resources and practices of comics creation and readership, using an approach that is compatible with similar descriptions of linguistic and multimodal communication. The approach is based largely on the work of Michael Halliday, drawing also on the pragmatics of Paul Grice, the Text World Theory of Paul Werth and Joanna Gavins, and ideas from art theory, psychology and narratology. This brings a broad Hallidayan framework of multimodal analysis to comics scholarship, and plays a part in extending that tradition of multimodal linguistics to graphic narrative. 410 0$aPalgrave Studies in Comics and Graphic Novels,$x2634-6389 606 $aComic books, strips, etc$xInfluence on mass media 606 $aCommunication 606 $aPopular culture 606 $aLanguage and languages$xStyle 606 $aComics Studies 606 $aMedia and Communication 606 $aPopular Culture 606 $aStylistics 615 0$aComic books, strips, etc.$xInfluence on mass media. 615 0$aCommunication. 615 0$aPopular culture. 615 0$aLanguage and languages$xStyle. 615 14$aComics Studies. 615 24$aMedia and Communication. 615 24$aPopular Culture. 615 24$aStylistics. 676 $a741.59 676 $a741.59 700 $aDavies$b Paul Fisher$4aut$4http://id.loc.gov/vocabulary/relators/aut$01229376 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484230903321 996 $aComics as Communication$92853582 997 $aUNINA